Post game mechanics that are always bad

I'll start
>invisibility

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Ranked matchmaking

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>t. dustlet

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Surrendering before the game is done

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>I want to play with either retards or professional Koreans

>use this
>use physical ability
>ability doesn't get damage bonus

>lose one of your item slots because your enemy is abusing a bullshit mechanic
League did this right with camouflage, why can't valve just take that infinitely better system if they're going to steal so much shit from them anyways

StarCraft DT
>still able to see them without obs/scans

>he's not pretending
Ha, poor thing

>detection shares slot with yellow wards, which everyone gets for free
>rewarded with money and intel for using them well

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Poison

It's always either just strictly worse then straight dps or OP bullshit that garrentees that you will die unless you massively outplay the poisonfag

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>attacks ignore x of your opponent's armor

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Because it's stated in the item that only attacks get the bonus?

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Weapon durability.

get good, you fucking herald shitter

OP will never know the feeling of catching out a cocky Weaver thinking he could get that ranged creep during lane stage only to end up dusted and stunned way out of position with shukuchi freshly on cooldown
Caught ya in ya stubbies did we?

Kek goodold invis hero for stomp shitters

>invisibility is a good mechanic because... i-it just is ok?!

Poison's almost always awful. It's either too weak that you can just practically ignore it or so strong that it kills you in a matter of seconds with not much you can do about it.

>places sentry ward down
>invisible enemy approaches me through true sight
>surprise burst him to death
many such cases

Random crits, physics puzzles

Why does Valve have such an infatuation with shitty mechanics ?

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Inventory space.
Unless it's Inventory Tetris

user did you get filtered by riki in 2k mmr?

?

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