Why did it fail?

Why did it fail?

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Because it was made by known scammers who commit false advertising and fraud.

Valve screwed over the Artifact fanbase by cancelling the Artifact 2.0 beta without even allowing users to invite friends like they said they would in January 2021 and does not deserve your financial support for these gross consumer-unfriendly practices.

The fanbase is to blame

Because you said so?

wait is this real
wtf bros, I thought valve was the good one

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Team Fortress 2/Initial release date
October 10, 2007

Don't see where it failed when its 15 years old. For a FPS thats pretty intense given how old games like CSGO are. It already hit its stride and peaked a long time ago.

both valve and the community are at fault
the community being full of faggots and third worlders who shit up the game constantly (the former for general faggotry and the latter for aimbots), and valve for making the game f2p in the first place and proceeding to abandon it and shutting down any fan attempts to fix their broken game

Nigga 60% of bots vanished overnight what are you talking about when you mean fail?

Sadly, it is very real.

In March 2018, Gabe Newell held a presentation on Artifact claiming there would be regular expansions, an eventual mobile release, and a $1 million tournament, all of which ultimately failed to materialize.

youtube.com/watch?v=mERhtoD21rU

In August of that year, Gabe Newell repeated the claim of an Artifact tournament during the opening of The International: youtube.com/watch?v=X4xYOmUwad0

On March 30, 2020, Valve announced Artifact Beta 2.0, stating they planned for a closed beta (which happened), transitioning to an open beta and later full release (which didn’t).

store.steampowered.com/news/app/583950/view/2102558993190369210

On December 17, 2020, Valve stated they would allow users to invite friends to the Artifact 2.0 beta in January.

store.steampowered.com/news/app/1269260/view/2951510987408670526

On March 4, 2021, Valve formally abandoned Artifact. No expansions, no mobile version, no million-dollar tournament, not even something as basic as allowing users to invite friends to the beta like they said they would.

store.steampowered.com/news/app/583950/view/3047218819080842820

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>Why did it fail?
Overwatch came out and everybody migrated to the better game.

>Overwatch came out and everybody migrated to the better game.
Yeah, PUBG blew up and then people played or watched people play that until Fortnite came out and really kicked off the battle royale genre.

2 big reasons

1: Casual matchmaking (formerly Quickplay)
>Drove traffic from players away from community servers which offer more (custom maps/gamemodes and later sv_pure 0) than what valve servers do.
>Introduced in the same update that made the game F2P, making comm. server players a minority compared to the noobs who don't know any better than Valve's servers.
>A lot of server networks started phasing out because why play theirs when Valve servers are a thing? (some banned F2Ps outright, which only shot them in the foot).
>Nowadays, community servers always have to be on crack to stay afloat (24/7 orange/hightower/2fort, low-grav, 100% crits, x1000 weapons, randomizer, class wars, etc.).
>For today's players, it's either pure vanilla Valve servers with no sprays, no mods except huds and hitsounds, and 24-player counts, or servers jacked up with so many plugins that the game is unrecognizable (and still has sv_pure 1, somehow).
>Unfortunately irreversible due to how long it has been part of the game; MYM adding ranks and Competitive Mode galvanized it.

2: Competitive-oriented changes
>TF2 was created at a time when FPS games were starting to become more competitive-focused, and was made to break away from that stigma.
>That's why, before Gun Mettle, a lot of weapons were "broken/OP" (Enforcer, B.A.S.E. Jumper, Sandman, Reserve Shooter, etc.).
>But when Valve's own games started becoming competitive, they damned TF2's original vision and started appealing to ITS comp-scene at its expense.
>All weapons mentioned above have been nerfed to the point of nigh-uselessness to appeal to compfags (who very well had the option to nerf them themselves via server plugins), but they still banned them anyway in their rulesets, leaving the rest of the entire playerbase in the dust.
>That's why players everywhere (here included) have debated removing Sniper all of a sudden because the other classes have lost their power.

Take me back, anons.

All that happened:
>valve makes a game
>says they will make it open beta
>decide game is shit before doing open beta, cancelled it
>"but but but you didn't even give it a chance to shine"
That's it
That's why this guy will copy paste in every fucking valve thread

its hilarious how overwatch fell out of relevancy after 2 years through it's lifespan
and tf2 still lives on, even when it's completely infested with bots. any other game would have died under the sane circumstances. it'll likely outlast overwatch 2 as well. i bet all the fsggots who left tf2 for OW regret their choice by now
>hail to the king, baby!

>any other game would have died under the sane circumstances
The other TF2 literally did

Did the sv_cheats exploit getting fixed really fuck them that hard?

It's a game from 2000 and fucking 7. Might as well ask why Unreal Tournament failed or why Doom deathmatch failed.

>Might as well ask why Unreal Tournament failed or why Doom deathmatch failed.

But they havent?

Good job, you figured out my point.

it didn't fail at all wtf are you talking about. it's 15 years old

Why did it fail bros?

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