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Action vidya peaked here
Hudson Perez
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William Lopez
now on pc
Nathan Reed
Shitty ragdoll juggler. Go play some games where the enemies fight back.
Lucas Peterson
So is this a common Japanese backdrop or did they actually just rip off ubw?
Parker Anderson
rip off what
Caleb Davis
Simon says what?
Hunter Perry
the most famous scene of a popular 2005 vn
Ryan Barnes
never played it. never heard of it. next thread
Zachary Price
>Waiting for filtered cucks who says these game is bullshit
Adam Sanders
i was filtered
tell me how to git gud
Noah Ramirez
>field of swords was invented by Fate
Isaac Cooper
>she can't play at 1440p
Oliver Barnes
>Instantly post ragdoll juggling video
Like clockwork
Thomas Ortiz
the 3 games have shit things
first more than 2, and 3 more than the others 2
James Gray
Enemies in NG2 are much more agressive dumb zoomer.
Luis Turner
Truth
Lincoln James
it was probably inspired by places where big battles happened
Asher Watson
the low fps stair battle was kino
Jose Hall
Michael Lee
Carter Lopez
Adding on to this.
Nathaniel Bailey
Always run and jump
Isaiah Diaz
I'm playing sigma 2, chapter 11 where you play as Ayame, and it's kicking my ass on hard, it's the first time the game kills me more than 2 times in the same segment
Michael Smith
>Wo Long’s main character is a military volunteer. Just like in Nioh 2, you can create and customize this main character according to your own preferences.
>With the protagonist’s ability to jump, Wo Long’s levels have an almost wide-linear approach.
>Wo Long will also have a multiplayer component. While not more is known except for the mere fact that it exists, Yasuda said that it will at least have co-op gameplay that is similar to Nioh’s.
>While Wo Long does still have RPG elements that allow you to build and grow your character, killing or being killed also has an impact on how strong the main character and enemies are. It’s a system that sounds like a Souslike adaptation of Shadow of Mordor’s Nemesis system.
>"Fans of the Three Kingdoms period are going to want certain weapons for different warlords, and that's definitely something we want to deliver on. But when compared to Nioh, you won't have to constantly upgrade your weapon or armor, and it's not like each enemy will drop an item. It's not the main focus of Wo Long's game design, as we wanted the player to be able to focus on the action more easily. That being said, we do still have a large variety of weapons to choose from," Yasuda said.
Brayden Roberts
So, with it be like ninja gaiden?
Ian Gomez
>Visually, this is a clear step up from the already impressive Nioh 2, which helps the new Chinese setting come to life. But – as should be the case for any Team NINJA game – the thing that captivated me the most was its combat. While I’m not allowed to go into detail, the faster-paced Chinese martial arts really bring a unique flair.
>“We wanted flowing combat in which you seamlessly switch between offense and defense. The action is speedier than Nioh, and you can do things such as jump into an enemy and then launch over them. That being said, we did want to maintain that feeling of being in control of an actual human being, so there won’t be too many flashy jumps or wire action. In that sense I guess you could say it is more down to earth,” Yasuda said.
>From watching the gameplay, I could tell that the speed of combat has definitely been increased when compared to Nioh. Make no mistake though, this isn’t the over-the-top action Team NINJA made itself famous for with NINJA GAIDEN either. It’s kind of somewhere in between