>Main moveset got buffed approximately 20% in MV >Thrust I/II increased from 20 to 24 >Thrust III increased from 27 to 33 >Thrust III element increased from 1.0x to 1.2x >Wide Sweep increased from 23 to 28 >Charged Wide Sweep increased from 70 to 84 >Cancel Thrust appears to be unchanged at 22 MV >Leaping Thrust buffed by a total of +38% MV and +100% element >Single hit increased from 11 to 16 >Single hit element increased from 0.4x to 1.0x >Double hit increased from 9 to 12 >Double hit element increased from 0.4x to 0.7x >Counter Thrust buffed by 40% (The slow counter hit when you hold Counter, or attack out of Power Guard with A) >Increased from 50 to 70 >Dash Attack element buffed (faster hits when dashing into an enemy) >Increased from 0.2x to 0.5x >Insta-Block is significantly easier to perform >Don't know the exact stats, but wouldn't be surprised if it doubled from something like 2 frames to 4~6 frames if not more >Insta-Block no longer has a penalty for missing >In Rise, you would have decreased guard level if you missed your Insta-Block >can now perform Silkbinds instantly out of Insta-Block >Cross Sweep buffed by a total of 77% in MV and 20% in element >First hit increased from 25 to 50 >Second hit increased from 40 to 65 >Element increased from 1.0x to 1.2x
Just to show how retarded the numbers in the base game were
Jason Gray
Unironically yes I've been doing the demo quests over and over with Insta Block I fucking need this shit right now
Nathaniel Reed
Surprised they really buffed the hell out of it when people complained
Jaxson Sanchez
>instant block is now piss easy and has a 115 attack tied behind it gay
Charles Collins
Any notable buffs/nerfs for the other weapons? Interested in Hammer and GL in particular.
Jonathan Lewis
saed for CB now actually has a vertical hit box finally.
Benjamin Hall
How's longsword? Can I get a changelist?
Grayson Nguyen
inb4 it all gets nerfed in the release
Charles Long
HH got nerfed because it slaughtered in the demo Lance has settled in the middle despite the buffs
Jack Rodriguez
Buffed to be even more broken
Ryan Richardson
Everything must be longsword, there can be no weapons that actually differentiate skill
Landon Ross
Go off queen
Xavier Miller
ground splitter is no longer meta because they added a way better switch skill that replaces it. faggoty heat mechanics that only serve to nerf gunlance will rest in piss forever.
Adrian Williams
no yama tsukami no buy
Jackson Anderson
It's true
Jaxon Parker
Did they rebuff shelling to compensate?
Dylan Sanders
Still gets shit times in the demo lmaooooooo
Jose Butler
From what I've been told.
Normal Shells deal about 30% more Damage.
Wide and Long Shells deal about 20% more Damage.
And data points to Gunlances with Level 7 and 8 Shelling Levels.
Evan Cooper
>lance mains >ever caring about clear times
Nathaniel Jones
>Normal Shells deal about 30% more Damage Yup, it's Full Burstin' time
Alexander Thompson
I'm worried that these are just numbers for the demo just to wow everyone because of what happened with the hunting horn in the base game demo. I wish the game was out already so I wouldn't be so paranoid.