How's that game coming along?

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Just doing some bug fixing before moving on to the ledge detection system.

Playing vidya to study, I'll get back to it, I swear.

>use lua which is a easy scripting language
>playerbase are retarded kids therefore easy money printing machine
Take the Robloxpill.

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>How's that game coming along?
Very slowly but it's getting there.

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I'm trying to think of a way to implement a stamina system inside of a turn based RPG. Right now my idea is to have a certain amount of actions per turn (sort of like FFXIII, where you have 1 ATB then gain up to 5 later on) and the gear your wear decreases the amount of turns you have.

What engines use Lua?

Slowly

How does my rougelike movement shooter look? Been tryna fix all the negative feedback lately, making the game feel more alive. Added a new Mario-Esque stompjump also

youtu.be/2ZsnY9Akbvo

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I'm modding HOI4.

love2d
Godot

gmod

>Godot
shit
>love2d
not an engine

help

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I've finally switched over to a drawing tablet after years of using a mouse for art and it's so much better. Wish I did this sooner. This is gonna speed up game deving exponentially

I see you've played ultrakill

Help me with some unique classes for an RPG

trying to decide what kind of mushroom hat I'm gonna give my mushroom enemy

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all RPGs are based on the basic tripartite class structure, which apparently goes deep in human consciousness and genetic memory. gameplay wise this equates to DPS vs speed vs healing, ie. id, ego, superego; warriors, artisans, and brahmins. all subsequent classes are variations of these archetypes, for instance the spellsword as dps-int. so my answer to you would be to think about different ways that you can recombine these archetypes, or even make an original class system that doesn't rely on this tripartite schema, based on alternative archetypes from reading Jung, for instance.

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Make it very droopy and luminescent

Spells-Word, a type of mage that casts spells by spelling their names. Really slow casting time but really powerful results

Fellow researcher! Surely we will accumulate enough data to make the best game ever!

That's totally what we are doing.