give me a fucking break wtf is this pretentious mobile tier puzzle garbage
Give me a fucking break wtf is this pretentious mobile tier puzzle garbage
Other urls found in this thread:
>pretentious
Explain yourself.
>buys a puzzle game that advertises itself as having puzzles
>it has puzzles
>WTF IS THIS PUZZLE SHIT FUCK
no idea, but having Minotaur and Sacred in crossover is never a bad idea :D
i hate puzzles
take a look at its creator.
Loved by pseuds.
EVERY.SINGLE.ONE.OF.THEM.
It's a disaster of a game, and not even a good puzzle game. Two interesting ideas doesn't make it good nor worthwhile.
Pedantric aesthetic too, and the "philosophical quotes" just to impress youngsters...God, it's so easy to hate on this trash.
Map is also useless and just a patchwork of random "areas".
you didn't finish this game
nothing wrong with being pseud
or midwit for that matter
Like all of Blow's games, the gameplay is great, but the philosophy is unbearable. In the case of The Witness, the puzzles and design are so good that the awful "story" isn't a big deal. With Braid the shitty atomic bomb allegory or whatever was so terrible it overshadowed everything else for me.
There's nothing wrong with them, sure.
If they only they would shut the hell up on their awful taste and stop pretending Jonathan Blow is worth anything.
nah, if the game is fun I'm going to call it fun
>draw line on ipad
>repeat 600 times
there were so few good puzzles in the game that you can count them on one hand
The game could have been full of incredible environmental puzzles, but no. The game was based around drawing lines on ipads
Video related: Entirely optional and arbitrary side content that is wholly superior to the lines on the ipads
youtube.com
This coming out shortly after Talos Principle did is pretty sad since that game completely BTFO's The Witness.
I am convinced the dev was fucking with the players because of how blatantly shit the end is coupled with how the tapes makes no funding sense at all, and there's no way to track/compile them
>Pedantric
this
>>draw line on ipad
>>repeat 600 times
This is reductive as hell since the entire game is about iterating on a single idea and adding new and unexpected twists. That's like saying Baba is You is just
>move blocks
>repeat 600 times
Talos principle was ass, even compared to the witness. I'd rather play portal for the 7th time than to go through that waste of lifetime
If you can't appreciate a game that gives you an epiphany every 15 minutes, you are a bugman.
If you think I'm referring to the story, you are a double bugman.
t. too low IQ to understand the record boxes.
Your right though, Portal is more your speed since it's designed to be completable by single celled organisms.
This, the game has the best "ohh, I get it" moments out of any puzzle game I've played. It's not even close. No other game has gotten the balance in between overly cryptic/overly spoon-fed so right. You're consistently "led" to the answer but allowed to connect the dots (pun intended) yourself, in a very satisfying way.
Without spoiling: hidden audio clips.
>single celled organisms
I WENT TO COLLEGE
The talos principle is superior in every way
Also stephem sausage roll
I am so stupid I couldn't follow a video guide and finish this game I didn't understand any of it
>playing the knockoff version
He knew that people would fill in the gaps while pretending to understand a message which doesn't even exist in order to appear clever, so he knew he didn't have to put any effort in to the story or setting.
I still enjoyed the game though.
>Have to watch the dev drink from his own piss bottle to get the final achievement