Am I playing poe wrong?

Am I playing poe wrong?
Entire game is literally pressing 1 skill and eating potions sometimes running away.
Unironically diablo 3 was deeper and all that huge perk tree are just for show and there's nothing interesting about it.

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its the most boring game in existence

Entire genre is like this. D3, D2X, Titan Quest, etc, there's just varying degrees of screen nuking.

Someone explain me why people think using WoW rotations on every pack of enemies is more fun than the ARPG power fantasy that is exploding screens of enemies
In both D2 and PoE at endgame you feel like a god, and I hate D3's repetitive rotations that are not satisfying since everything scales infinitely, you never feel strong

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I don't like wow or mmo in general but I can tell you that combat feels impactful.
Same for d2 and d3.
You can press 2-3 buttons but it feels good.
I don't see anything like that in poe.

You're at least a little more present in the combat. Both are bad however.

and there is builds where you can play without using potions neither buttons

these are the so called auto-bomberss

The fun comes from theorizing a build that clears maps in seconds
The worst part is actually playing the game, you spam flasks and press one or two buttons, one for movement, one for damage, or you play RF and just use the movement ability.

Somehow I managed to sink 2000 hours into the game and I feel like all of it was wasted for I did not enjoy majority of it.

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I don't think it is, but I don't think either of these styles are great in a vacuum.

A game like DotA manages to be deeper than because the game is about positioning and using your abilities at the exact right moments for the greatest effect, PoE eventually boils down to wiping out everything with a single action because that's the most time efficient way to grind gear and WoW is about playing a character like a piano for 10 minutes each fight. The last two are purely about mechanical skill and therefore inferior to something that require both mechanical skill and strategic planning.

what would you have done if not play PoE?

Play better games, I have a massive backlog of games but I always get stuck onto some skinner box that wastes +500 hours of my time that I could've used to complete like 5-10 games.

Yeah I liked Diablo 3 so I tried out PoE...holy shit it was boring as fuck

PoE and WoW are both endless treadmills designed to suck money out over time. Only the aesthetics are different. Anytime a game becomes some kind of crap with no end, the gameplay also inevitably gets more and more mindless and meaningless, and economy, trading, and paypig shit become more and more important. The only games that are truly playing games with meaningful decisions are singleplayer ones. Anything else becomes some kind of min/maxing stock market arbitrage shit where you're sitting there timing your runs for maximum efficiency so you can get 0.01 more gold per hour.

stop playing builds that only require one button? it's that simple.

>diablo 3 was deeper
Not really. PoE is undeniably deeper than D3, despite the 1 button nature PoE ended up reaching (which it aims to "fix" with PoE2).
The real flaw with PoE currently is how badly they backed the game into a weird corner with recent updates (3.15 to present).
>Nerf literally everything, so now everything feels like shit, including meta builds before you upgrade them with specific gear and gems and shit
>And even after that first major batch of upgrades, meta builds feel fine, off-meta still feels like shit and is going to likely start getting filtered by the content you run
>Reaching top-end for a build, off-meta feels barely usable while meta feels anywhere from fine to great
>Make specific Auras (Purity of Elements, Determination, Grace, and Defiance Banner) almost mandatory on all builds, meaning players have to start taking Aura nodes for the reservation efficiency, meaning they have fewer points to put into things like Life, damage, or cluster jewels
>Last patch, 3.17, the meta was the stalest it had ever been, both in terms of skills and item variety (almost every build ran Ashes of the Stars or Crystallized Omniscience)
>Instead of giving people good reasons to run anything else, they nerfed those 2 Amulet's drop rates into the ground so that they're still the best thing to run, but they're the rarest damned things in the whole fucking game after Mirrors and Atziri's Reflection
>Patch 3.18, they also had the audacity to pass off ZERO player balance changes as a feature of the update (but also players still got weaker regardless :^)), despite everyone hating the meta
>And also, they incorporated Archnemesis Mods from 3.17 into the base game and overtuned everything so insanely while remaining insanely unrewarding that they had to day-1 nerf all the monsters and day 2 nerfed them 2 more times (while also claiming they were happy with the mob balance like disingenuous jackasses)

I just played and chose what seemed interesting and effective, just like in any other similar game.

>Anything else becomes some kind of min/maxing stock market arbitrage shit where you're sitting there timing your runs for maximum efficiency so you can get 0.01 more gold per hour.
Or you know, you can not suffer from autism and play for fun? There's also ssf

Anyway,
with all that said, I would not say PoE is currently worth playing. The developers don't give a shit about making an engaging and enjoyable experience, they just keep looking for stopgaps to keep people interested with as little effort as possible while pushing microtransactions (that are micro by no means beyond their name) as hard as they can.
>The "Vault Pass" from last League was universally hated, but GGG kept it anyway and made another one this League and will continue making it as yet another layer of aggressive "cosmetic" monetization that is in your face
>Chris Wilson also went on record as saying that if they were to sell the Vault Pass for actual points instead of realm money only (even though points are a real money currency only), they'd have to raise the price from $30 (300 points) to 600 points
>A handful of developers were moved from working on the game and/or PoE2 to specifically develop new systems for fucking microtransactions

It's impossible to have fun ssf in this game be assembled it takes fuckinf forever to do anything and you can go weeks without getting a crucial drop you want for your build. If drop rates were balanced around a single player experience that'd be completely different. That isn't poe

It really depends on the League.
Over the years, some Leagues have been great for SSF, like Heist (even if Heist was soul-crushingly boring), simply cause they give access to mountains of loot, facilitating faster gear acquisition in SSF along multiple metrics.

>WHERE IS MUH MECHANICAL DEPTH IN THIS SKINNER BOX
retard

> Playing PoE.
Found your problem.