This is the worst soulsborne ever made

>no pvp
>limited to a single weapon for the entire game
>parries are overpowered
>no gameplay variety
>no build variety
>no magic
>can't grind if you're stuck
>can't summon if you're stuck

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>bosses don't cheat
>doesn't copypaste 25 caves and 70 bosses
>beatable within 20 hours
>doesn't constantly stutter
Yeah I'm thinking way better than elden shit.

>no pvp

literally who fucking cares you reddit faggot

PvP is the best part you cuck

What a way out yourself as a shitter.

Maybe it's one of the worst soulsbornes, but it's one of the best From games (and games in general) ever made. Perhaps for that exact reason.

you are legit homosexual if you enjoy soulsborne pvp

>dude just spam roll 500000 times and fish for backstabs

woah.... amazig...

There are literally ten thousand games (I counted) out there which give a better PvP experience than FromSoftware titles.
PvP is a blight on the series and only intrudes on the rest of the game from a design perspective.

filtered
git gud

>npc filtered by the game's design
nature is healing

>no pvp
Souls PVP netcode is fucking trash. Always has been, always will be.

Sekiro is not a souls game.

Yeah people only like it because it's easy. You just have to have the iq of a goldfish for this boring ass game to keep your attention

Guys the sword feels so fucking bad. Holy shit it's made out of plastic.

Thats not how you spell "best".

OP filtered so fucking bad.

that's funny, all of those are good things

Filtered

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GitGud low IQ subhuman niggerwhoreson shitter normalfag. All that needs to be said:
>Souls fans are a great illustration of why marketing something as hard attracts the worst kind of player. They're not attracted to an engagingly challenging game, they're attracted to the ego trip of being "good" at a hard game. Souls is the game that had the most clout, and you can disingenuously call yourself a highly skilled player by internalizing knowledge of a group of overtuned systems and overall game knowledge. You can absolutely side step a lot of challenge in the series when you follow certain strategies, grind etc.
>Sekiro is the unironic "git gud" game. Not to say it's some sort of super punishing masterclass of game design, but there aren't really any strategies to massively decrease the challenge of most enemies. Even things like firecrackers only let you get a a few extra hits in to at best allow you to deplete one of a boss' multiple health bars. Having to actually engage with actual movesets and enemy patterns is something a lot of players don't want to do, and resent having to do. "No variety" just equates to "can't sidestep engaging with the game". This is a big part of the low IQ "rhythm game" shit, as if learning enemy patterns and acting accordingly is somehow unique to Sekiro, and somehow a bad thing. Also shows how shallow people's understanding of the game is, considering how often it's better not to lean on deflecting as your staple strategy.
- Originally posted by a based user.

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based

This is the worst bait ever made.