Win battle in-game

>win battle in-game
>still lose in cutscene

Is there a worse trope in all of vidya?

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Zack is a low IQ retard who says dumb cringe worthy shit all the time. Why do people like him?

Charisma

My buddy Nikkie is a low IQ retard who says dumb cringe worthy shit all the time and he's slept with a different woman each week this year.

You don't like the herokage? believe it

Retards could relate to him.

Who the fuck is zack

You are confusing him with Cloud.

Me

Sephiroth just ruined that sword of his in that picture

Really almost any variety of scripted losses are terrible in games. If you're going to make the character lose do it in a cutscene without allowing me to fight it. If you're going to let me fight them, even if I'm "supposed" to lose, have a contingency in place for if I win. Vanguard in Demon's Souls is a good example of doing it right, most players will die to Vanguard, but in the off chance someone does beat Vanguard they get rewarded with loot and then killed in a cutscene without their input.

>realistic sword combat
>in ff games

>win battle you're supposed to lose
>credits roll

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>win battle in-game you're supposed to win
>the game chides you for it and calls you a bad person
Fuck youuuuuuu niggers

They might as well if they want to ruin the franchise by removing turned based combat

>win battle you're supposed to lose
>story branches

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What? Just because it's real-time doesn't mean it has to be For Honor

youtube.com/watch?v=HB1KuVQtwVE

This video sums it up.

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>who says dumb cringe worthy shit all the time
No.

It shouldnt be realtime in the first place.

Battles that are a scripted loss but you can't lose too quickly or it's a game over

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>>win battle in-game
>>still lose in cutscene

Gameplay wise you won yes, story no.
Thats how it works.
it wouldnt be fun, if you would get your ass kicked in the gameplay session:)

so yes for the sake of the players fun/joy, gameplay wise player wins so that the ame can continiue:)