It ain't easy

It ain't easy.

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It ain't hard either

.

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it actually is easier on keyboard once i changed to one. I can finally chain shoryukens while training

charges are worse

>save up for a stick
>it's good, feels good
>but everytime i do an SRK motion, my entire fatfuck body jiggles
>feel self conscious
>stick with pad
anyone else?

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>Character has a quarter circle Punch input
>Character has a DP Punch input
>Character has a double quarter circle Punch input

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hot tip
just do forward then a quarter circle

Under Albanese

wrong opinion

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wouldn't that just input a quarter circle?

Depends on the link. For the most part I find them easy.

Not him, but no.
Unless you do it super slowly, a DP motion will have priority over a fireball motion even if it ends with a forward input instead of down/forward input.
At least every fighting game I've ever played handles the inputs that way.

Anyone else started SF5 after the capcom bundle sale?

No, it's often how Ryu players approach you and just immediately do a DP if you jump at them.

Maybe if you're playing some early version of SF2 (can't be fucked to test right now) it might not work but I think with nearly any mainstream fighting game, it should be fine.

df df+p is also a shortcut since 4

>df df+p
Might as well make it down down P

>can do weird shit like 360 inputs, even 1080 inputs for Goldlewis in Strive if I'm warmed up
>can't handle charge motions at all

my brain just can't wait 1 second

>Still can't consistently do a crouching normal into a dp-motion without activating the dqcf super attack

I've been playing fighting games for years and this shit still trips me up. It feels like every time I get it was dumb luck.

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the trick is building the habit of just holding down back literally all the time you don't need to be holding a different direction to do an input, then it just turns into forward+button and then you go back to holding down back immediately