The great debate

Attached: Untitled.jpg (616x706, 334.34K)

I'm stuck in the statue room in the cathedral in Tunic, how the hell are you supposed to beat this in 1 life? I really wish it didn't reset your stats in ghost form, feels like a huge difficulty spike over everything that came before it.

3 things:
>Use items, especially bombs and lures.
>You can heal anytime. Save it when you really need it.
Most importantly,
>Git gud

I'll go with Tunic for max comfy.

death's door is an okay game but it trying to tie in titan souls is the least soulful and most cringe shit i have seen an indie game do in a while

>beat tunic
>bust nut to the fox
like pootery

>>Use items, especially bombs and lures.
If I run out there's no way to get more besides a gruelling grind, there's almost nowhere else to go at this point in the game so I'm hesitant to use my bombs up.
>You can heal anytime
heals aren't that helpful when groups of enemies are capable of one-shotting you.
>>Git gud
I'm fucking trying, it's one of the hardest mandatory parts of any game I've played. Feels like bashing my head against a wall at this rate, sucked dying when there was literally 1 final hit left. I quit the game then and there.

DD is a zelda game disguised as souls
Tunic is a puzzle game disguised as zelda and souls "combat".

I enjoy Tunic a lot more for it's less than traditional take of the game itself being a puzzle

I got maybe halfway through Tunic before it decided to stop recognizing my controller. I finished the first or second big boss (Urn Witch) in DD but got bored of it not long after.

Only played DD but there are barely any puzzles in it which makes the game stale pretty fast

Not played Tunic, but I'd have a hard time believing it's half as good as Death's Door.

Only tried deaths door but man what an awfully boring experience. maybe i'd recommend it to a younger child but just such a bland game

>If I run out there's no way to get more besides a gruelling grind
The game lets you keep more of a certain item when you use that item often but you die after using them (you'll see it as "+X" next to the item). Use that.
>heals aren't that helpful when groups of enemies are capable of one-shotting you.
rip. I meant the heart statues, but if you were that low stat before the cathedral, I don't know what to say.
PROTIP: Stone Guardian is piss easy when you have lure/fake you/ghost. He'll aggro towards the lure and not you.
>I'm fucking trying, it's one of the hardest mandatory parts of any game I've played.
Here's my order of beating it:
Sentinels (Shields up; most of the time, they will kill each other) - Moblins (you really shouldn't have that much problem here) - Candle-bros (Whack it when spawned/summoned) - Lizards (Prioritize hooked ones) - Skeletons (Corral them in, and bomb them. Wait til the big one shows up) - Stone Guardian (see above)
Use heart/potion statue when necessary.

Death's Door I found to be so-so while I enjoyed Tunic pretty much all the way through.
And unlike DD, I didn't dislike Tunic's postgame.

>two shit irrelevant games nobody has played and nobody will remember in a years time

I loved TUNIC to death but it's hard to compare to the industry standard, Legend of Zelda. TUNIC items are (mostly) combat only, lacking environment interaction compared to a true Zelda game was disappointing. The dungeons were very short compared to any traditional 2D LoZ (although the dungeons were very polished).
I recently replayed Minish Cap shortly after beating TUNIC and had an ABSOLUTE BLAST, the graphics with CRT Royale in 4K is unrivaled. Minish Cap is by far the greatest 2D zelda game, no contest. The only reason MC is never mentioned is because so few people played it, Minish Cap released on GBA 17 days before the DS was released, right at the end of the GBA's lifespan. It's a shame. Oh and CAPCOM published Minish Cap, back when CAPCOM was in their golden age.
Minish cap has the best:
>Graphics (despite GBA limitations on sound the make it work, this is the GBA pushed to it's absolute limit)
>OST
>Open World (Lon Lon Ranch, Royal Crypt, CONSTANTLY finding new things in the hub world)
>Items (Ex. Gust Jar is relevant in every dungeon despite being the first item you find)
>Dungeons
>Bosses
Compared to any other 2D Zelda, Minish Cap dominates and it's not even close.
If TUNIC was an 8/10 Minish Cap was a 9.5/10 for me.

Attached: Screenshot (103).png (1440x951, 3.07M)

>titan souls
well its the same devs so whats the issue if they wanna tie it in? I never played TS so I dont even know what you are referring to

>but if you were that low stat before the cathedral, I don't know what to say.
Pretty sure your stats (HP/Stam/MP) are reset back to defaults just before you enter the cathedral after you're stuck in ghost form. You die in 3 hits, tops, but a crowd of enemies can kill you literally instantly if you're unfortunate enough to be struck from multiple enemies simultaneously.
>PROTIP: Stone Guardian is piss easy when you have lure/fake you/ghost. He'll aggro towards the lure and not you.
I don't have much trouble with that wave, I get it out the way first - my strat is to stunlock using grapple. You can also kill it with just 2 shots from the gun easy if you got a mana refill or switch your health pots to mana ones temporarily
>Here's my order of beating it
I've tried a few approaches by now, I usually do the guardians first as I said, the moblins are straightfoward and the teleporting candle dudes are also easy as you just need to keep sprinting. Skeletons are aids, I find it most effective to kill each one immediately with a triple-strike (third swing deals more damage), but this is barely doable given how quickly they spawn. When they group up, it's a pain to deal with so perhaps I should use my bombs on them next attempt. Sentinels (that's what they're called?), I spam wand on them and hope for the best but it's a bit chaotic no matter how you approach it. Frogs I kill quickly with a triple strike before they can react.
I enjoyed the bosses up to this point, but this multi-wave gauntlet is so daunting to have to go through compared to everything else. I don't get why they'd put this in the game.

Still waiting to play Tunic but Death's Door is a very solid game... and unfortunately that's about it. It just didn't feel like it went far enough in any direction. The combat is fine but never gets that interesting. The puzzles are minor. The length is a bit short (though given the rest of the game the length is probably fine to avoid getting stale). The world is whimsical but doesn't go far enough with the concept. I like the game and would recommend it but I can't say it's any crazy.

Didn't play Tunic but Death's Door was a bore to go through.

>using a CRT filter for a gameboy
the fuck?

Tunic anyday, this isn't even a question. Death's Door is a complete fucking snoozefest I regret playing at all.

DD is boring, can someone explain what makes tunic better? i'm considering buying it

>buying
it's on gamepass

Compared to DD? Compact areas, punchy encounters, focus on alternate uses of areas/secrets over just clearing as much of a bland padded dungeon as possible. Also the manual gimmick genuinely works.

Also just pirate it lmao. It's a decent time but not 30 bucks decent, especially with a soundtrack that blah.

And why not? Even if the GBA didn't originally have scanlines and doesn't benefit from dithering CRT Royale in 4k still looks stunning even on GBA where it's not "intended" to be. I'm playing this on a 110" projector, 240p at this size doesn't look right without some sort of filter. Just my opinion.

Attached: 1654942208248.gif (358x480, 98.98K)

Nigger why the fuck you playing GBA games on a 110" projector?
Why play any games on a projector screen, for that matter?

if you find DD boring you honestly have no soul. Game has a great sense of humor and it dosn't overstay its welcome. Its a cool funny little game. While not some epic adventure, its fun and certainly not boring.