Morrowind is style over substance

Here, I said it.

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morrowind is all substance

>Morrowind
>style over substance

The most complex RPG where everything has its weight, material, stats, enchantment capacity, reach, etc. but graphics were sacrificed with every compromise solution to maintain that complexity is style over substance?
Are you mentally retarded?

Op is so retarded he don't even know what "style over substance" means

>we are so proud of our pretty mushrooms we will take fast travel and horses out of the game so you will be forced to look at them

>style over substance
>wonky stiff animations on mediocre early 2000s models
>awkward combat driven by stats
>the story is mostly text dumps
If the story and quest design itself wasn't great then the game wouldn't be so beloved

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also
>complex
>just click on enemies and see who will die first
>NPCS literally advise you to go do something else if enemies are too strong now

Morrowind is a timeless masterpiece, and the more seething it creates, the more undeniable it becomes.

>Skywind
By the time they finish this, Elder Scrolls 7 will be out.

>NPCS literally advise you to go do something else if enemies are too strong now
...is that a problem? thats good design

worst thing about morrowind is that everyone stands still

>The most complex RPG where everything has its weight
Not really.
Look, I fucking love Morrowind, but for it's time it was actually an extremely simplistic RPG with an unusual degree of emphasis on sandbox and relative freedom, and with EXTREMELY impressive graphics that came at the cost of many at the time common complexities, like day-and-night cycles for shops and dynamic NPC movement.

It was a flashy, pretty game that impressed with how beautiful and detailed (and ultimately also well written) the world was, instead of going hard on the actual RPG systems, or mechanical complexity of the the world itself.

Bethesda since then explored completely new LEVES of brain-dead, simplistic RPG's, but for it's time, Morrowind was not impressive because it was a complex or deep RPG. It was impressive because it was incredibly pretty and incredibly immersive.

The quest design was oblique only because Todd wanted you spend more time in the empty world. Have you seen his other games? That's his main objective.

>thats good design
It's immersion breaking when NPCs say that the world will wait if you need to grind.

then you do not know what substance is.
or you have some sort of mental issue where you swap entire words in a sentence.

clever retort, for a different game.
morrowind has fast travel aplenty.

>NPCS literally advise you to go do something else if enemies are too strong now
>freeroam RPG encourages you to freeroam and experiment
Do you need a tutorial prompt every time you're faced with a problem?

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it is immersion breaking when they tell you that you should look more like a trained warrior than a country bumpkin if you expect to return alive from a mission?

counterpoint: it is immersion breaking when you can do everything no matter what your level is, because it means that a quest to clear out a cellar of vermin is the same as taking on the monster that plagues an entire region and has traders and craftsmen too afraid to leave the city.

fuck, this thread is full of retarded people, but you are making serious attempts at the crown.

they're saying you need to get stronger until you can face tougher enemies. whats immersion breaking about that? obviously you need more experience and ability as a fighter because you go into really dangerous areas.

>If you feel like enemies are too tough for you, go do more simple quests.
Nice advice for toddlers, Todd.

more like earn more money to train
did you played the game?
it seems like you don't know much about morrowind

>Here, I said it.
How do you know? You are familiar with neither.

Who cares