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STARFIELD ENGINE, THIS IS WHAT TES 6 WILL LOOK LIKE
Michael Brown
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Evan Miller
Powerful ...
Daniel Taylor
that looks not so good
Gavin Howard
Graphics never mattered for games, gameplay is all.
Connor Reed
>blah blah blah muh modders will fix it
t.Any Forums contrarians
Cameron Perry
Damn looks like shit
Jason Turner
They still have shadows phasing in. And not a very impressive tree density. Not to mention the mostly barren underbrush. Better than Skyrim, I suppose.
Elijah Johnson
Hold on I'm getting a serious deja vu here. Isn't this one of those hoax vids with extremely detailed objects? I remember it zooming out from a small grain of dirt to this sweeping shot.
Cameron Gonzalez
>2023 game
Nathan Jenkins
>shitting on the engine
Have you apologised to Gamebryo today?
Lucas Nguyen
>bethesda
>good gameplay
Caleb Green
Copium.
Adrian Wood
>This company did this years ago
>It's a good thing!
No. I will not apologise to Gamebryo. It's a heap of shit and should of been chucked out after Fallout 3.
Isaac James
bethesda == good gameplay loop
Carson Wilson
it's from starfield gameplay
Nicholas Morris
>should of
Camden Myers
Bethesda games probably haves the worst gameplay possible in an rpg
Jackson Brown
First of all, stop focusing on fucking graphics. It's half the reason games are so shit these days
Second, if you're going to be focussing on that anyway, those graphics do not look particularly impressive. Especially not for a AAA game.
Robert Butler
looks like a pan over a miniature
Brody Powell
Sorry, and HAD to be thrown out after Fallout 3.
There you go.
Isaac Garcia
one thing to make it (seamless) as needed and for convenience, another is to be forced to create small instances that require tons of additional loadings even for basic things and wich limit you in game/level design
Joshua Evans
>haves
I've never played a grand scale RPG that's better than Bethesda games.
Joseph Reed
*SIPPPPPPPP*
>It doesn't need to have seamless flying and landing (No Man's Sky had this)
>it doesn’t need unique assets for individual planets
>It doesn't need ladders or seamless interiors-exteriors transition
>it doesn’t need good or exciting combat
>it doesn’t need sentient alien species
>it doesn’t need original or interesting planet/ship/weapon designs
>it doesn’t need to launch with creation kit day one
>it doesn’t need to have a settlement system better than Fallout 4’s
>it doesn’t need to have a progression/perk system that does anything other than tweak some damage integers
>it doesn’t need to use an engine better than Gamebryo
>it doesn’t need to run higher than 24 fps
>it doesn’t need white people
>it doesn’t need to have handcrafted planets
>it doesn’t need to have resource harvesting that’s different than NMS’s system
>It doesn't need actual roleplaying mechanics
>It doesn't need meaningful traits
>It doesn't need an actual dialogue system
>It doesn't need varied RPG branching quests
>It doesn't matter that the focus is on radiant quest, its shitty shooting and looting
>it doesn’t need to have graphics better than 2015 standards
>it doesn’t need to have traditional male/female selections in character creation
>It doesn't need to have more than 4 cities
>It doesn't matter that the main story quest lasts only 30 hours
>It doesn't need to have different beginnings and starting points depending on the origin (Cyberflop had this)
>It doesn't need atmospheric flight even though the trailed showed enemy ships in atmospheric flight
YOU ARE NOW HERE
>it doesn’t need fauna AI more complex than NMS’s
>It doesn't need branching story paths
>It doesn't need a good story
>It doesn't need good sidequests
>It doesn't need varied sidequests
>It doesn't need to be good