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ITT: blatant instances of a game being unfinished
Brody Allen
Justin Morris
Leo Parker
John's epilogue model in RDR2.
The whole northern part of the map in RDR2.
Joshua Martin
This area was probably the most intricate in terms of topography.
It was basically one huge 3d puzzle to navigate.
You're retarded.
Bentley Howard
The sewers. You know which ones I'm talking about
Henry Miller
Gavin Perry
Later games even tried retconing the reused dragon ASSets into some weird monster
Justin Edwards
>game literally railroads you through unfinished landscapes
>Cannot enter one of the most important cities that has tons of work put into. you only stare at it from a distance and then immediately go back on the train.
>Was obviously included in the game anyway because they didn't want to scrap what must've been months of work
Thomas Gutierrez
Jayden Morgan
Z version was supposedly fully planned to happen but the underperformance of X and Y made Gamefreak rethink their plans... Or so they say because if you look at the sales report, X & Y both did extremely well.
Julian Williams
Man this game fucking sucked. I played the shit out of it but when it was all over I felt hollow like it was a complete waste of time. I barely remember it too.
Zachary Ward
this.
Jonathan Thomas
The final chapter of the campaign wasn't on the disc at release and had to be downloaded separately
Joseph Green
Aiden Gutierrez
XY were so incredibly shit outside of a handful of areas
Z version might have made them better, but I really doubt they could have pulled another Platinum
Ryan Williams
Xavier Watson
Justin Martin
Isaac Walker
For anyone who's played it, the final dungeon in Megaman Command Mission. All three rooms of it.
Brayden Phillips
I'm sure they were simply pressured by TPC into getting a new gen started for the 20th anniversary.
David Smith
You say this as if DP weren't incredibly shit as well.
Wyatt Wright
I didn't think much of it at the time, but it's certainly a rather bizarre dungeon. Not that CM dungeons were particularly great or memorable as a whole.
Grayson Lopez
The "could have pulled a Platinum" is enough context. Reading comprehension, retard
Connor Butler
I saw that as mercy considering how bad the hallways they pass off as dungeons were in that game.
Kevin Sanchez
The train rail and stations left in Cyberpunk despite being not being interactive and basically just ending abruptly. Same with many things about that game.
Anthony King
Nicholas Moore
Everyone likes to point out that out but the more jarring one is that weird lake you can see from Victory Road.