Now that the dust has settled, was Subspace Emissary fun?

Now that the dust has settled, was Subspace Emissary fun?

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Yes.
It was slow.
It was janky.
It was repetitive.
But damnit if I said I didn't enjoy it I'd be lying.
I wouldn't ever tell someone to go play it, but I 100%'d that fucker, and the story and cutscenes were so good to me back then.

I found it to be very enjoyable. some of the platforming bits were fucking stupid, I recall the link/yoshi level being really dumb and the light/dark world level with diddy kong/fox was slow, but overall I enjoyed what it had to offer, the great maze is one of my favorite parts even though it seems like most people agree it's the worst.

I liked how the characters interacted with one another in the cutscenes i guess, i hope MultiVersus has a similar story mode.

I enjoyed replaying it in Project Plus

No, it was a janky, generic, repetitive, uninspired slog with shittier physics and movement for everyone to force you to use stickers. The cutscenes were a reward for trudging through forgettable areas and even then not all of them were funny or cool. A ton were just characters staring at something.
And whoever thought the Great Maze was a good idea is retarded.
>do all that shit again and fight this literal who

>the great maze is one of my favorite parts

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It wasn't fun, but it was good. Does that make sense?

I hate it based solely on the fact that the worlds should have been nintendo worlds filled with fanservicey shit, not some generic made-up nonsense.

This

H-Hey we got The Jungle for DK... which had... Goombas...
AND Pit had Skyworld!
Don't forget the Halberd!

I loved it and now I want to make a platformer game that turns into a full metroidvania right at the end, that shit was kino

Loved it, me and my brothers played it all the time when we were kids. I really wish they'd do another one, but I understand the roster is too big now.

Mario...
Pitto...
Rinku...
Yoshi...
Kaaah-be...
SUBUSPACU CRUSADAS.

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Yes and its what we should have gotten in Ultimate.

It felt like a kid's playground fantasies. I loved it. Late 2000s Nintendo was kino. Brawl, Galaxy, Twilight Princess. They all had so much soul.

No, it was a spectacle. The cutscenes were kinda cool, but not that cool and the gameplay was pure diarrhea. I don't know how it made it through testing with those physics and how bad they felt

Replayed it multiple times. Was fun and became damn hard on the highest difficulty since just about everything will one shot a lightweight character.

I enjoyed the shit out of it and wish they had continued with a similar mode because it had a lot of potential

Don't forget the abandoned zoo from Mother 1.

>force you to use stickers
No one uses stickers
>And whoever thought the Great Maze was a good idea is retarded
The Great Maze was awesome. Babies hate it because they weren't smart enough to figure out what to do

>forces you to use stickers
how so?

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this is a smeleeposter
opinion discarded, sub-space kino acquired

it was a shit-tier kirby game but using the mechanics of a game that wasn't meant for it, but its been 13 years now so a bunch of zoomies are nostalgic for it, what can you do

They could have at the very least made something akin to the Adventure Mode in Melee Smash 4/Ultimate.

Fun because of the cutscenes, not the gameplay.

It's essentially Kirby but as a mediocre beat 'em up that people only cared about for the cutscenes and/or unlocking characters a different way. Shit, even Kirby himself might as well have been the main character. Played through it a second time with Project M and that wasn't really any more fun either.

World of Light comparatively is also a slog but its ending was at least more satisfying. Should have really gone with more of a fanservice route since Smash's original stuff is mostly ass.

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