>"Planets" in Starfield will just be the NPCs
>you are just "exploring" 1000 NPCs with gigantic heads
T-thanks Todd
Starfield
if you can’t tell while playing, does it matter?
Someone needs to add this to that post which explained how he made it possible to add a functioning train to his game using an NPC as an event trigger.
>starfield ship is just a body with a ship head with noclip
why couldnt they just move the object?
It wasn't an NPC powering the train, this is the player's model with the head swapped for the tram with the camera positioned behind the player so the perspective looked correct.
Real question is how many working ladders Starfield has.
too time consuming for a one time deal probably
again, if you can’t tell while playing, does it matter?
all ladders are loading screens
Why didn't they just added an NPC "controller" to a static object without having to turn it into a hat?
For me its how the ending is just you looking at a wall while a guy behind you talks and how vertibirds aren't real.
This was Bethesda's peak, all downhill from here
Because the train head worked?
remember, work smarter. not harder.
Coming up with constant workarounds so you can keep using NetImmerse is literally the opposite of working smarter.
If anyone would know how trains worked in these games, it would be trainwiz. (it's fake)
Do you ever wonder if the Fallout 3 metro is running on time?
Done.
nice
So thats why they cant add seamless flying
OH NO NO NO NO
don't watch season 2 and 3 of westworld
There is literally nothing wrong with methods like this. Development is supposed to be tightly constrained to force people to think outside the box. Work smarter, not harder.
>t. has never developed software
Can they use the ships to finally add ladders?
Just make a small invisible ship under characters when they interract with a ladder.
Did they do things like this because the engine itself couldn't work like they wanted, or were they just lazy and found an easy work around to get the same temporary result?
Ladders will be just slendermen NPCs who lift you up when you talk to them