>Wo Long’s main character is a military volunteer. Just like in Nioh 2, you can create and customize this main character according to your own preferences. >With the protagonist’s ability to jump, Wo Long’s levels have an almost wide-linear approach. >Wo Long will also have a multiplayer component. While not more is known except for the mere fact that it exists, Yasuda said that it will at least have co-op gameplay that is similar to Nioh’s. >While Wo Long does still have RPG elements that allow you to build and grow your character, killing or being killed also has an impact on how strong the main character and enemies are. It’s a system that sounds like a Souslike adaptation of Shadow of Mordor’s Nemesis system. >"Fans of the Three Kingdoms period are going to want certain weapons for different warlords, and that's definitely something we want to deliver on. But when compared to Nioh, you won't have to constantly upgrade your weapon or armor, and it's not like each enemy will drop an item. It's not the main focus of Wo Long's game design, as we wanted the player to be able to focus on the action more easily. That being said, we do still have a large variety of weapons to choose from," Yasuda said.
So is this chinese workers being controlled/lead by japanese directors/developers? Because I've been saying for awhile now that's a good idea. The chinese can put out some technical marvels, but their creativity is really just shit. Put somebody with an actual in charge of the drones and you could get some kino
David Nelson
>another Type A/Type B game >less loot, meaning more reason to run from bonfire to bonfire >less RPG focus >chinkware Team Ninja deserves to go bankrupt, fuck this trash.
Gavin Hughes
>Chinese lore It's over sisters, we've lost
Kevin Allen
>Ninja Gaiden still dead >More ARPG Souls inspired shit, only now with chink pandering.
I'm sick of levels and stats in my fucking action games.