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This looks much better than the IGN footage, especially the battle gameplay, what the fuck?
Also, apparently the game has fishing for some reason.
youtube.com
youtu.be
youtu.be
youtu.be
youtu.be
This looks much better than the IGN footage, especially the battle gameplay, what the fuck?
Also, apparently the game has fishing for some reason.
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they need to exaggerate the water effects whenever he dashes, it feels too mild
The article said that the game basically has the casual and the pro modes, with the pro mode being faster. Maybe it's related to that.
The lighting looks better, but that's about it.
>Also, apparently the game has fishing for some reason.
Big chads, our time has finally come
He flipped correctly on the grind rail and the movement seems a lot smoother.
We're IGN accidentally given a fucking alpha build or something?
>he fell for the early build prank
They said that it was an earlier build.
>based challenges
Stopped reading here. Fuck outta here with your millennial lingo.
Those trick animations still look like fucking garbage
>Also, apparently the game has fishing for some reason.
I will now buy your game.
>Things still popping in and out of existence every time you run
>Railing jump animation still wrong
>Zero art direction
Lol no
God why are games so fucking washed out nowadays?
>no music
man this shit will get boring pretty quick
There is music in the IGN gameplay so I assume it will be present in the final release, wouldn't make much sense to not have any music anyway.
Day one buy. The IGN gameplay worried me but these videos are more in line with what I was hoping the game would be. I still firmly believe this will be the best Sonic game of the last decade.
>I-it’s still an early build, okay?!
When I was a kid we mostly had unofficial pirated versions of PC (and some PS1) games in my country. Many of those lacked music (to save space or something?), although you could often just insert a music CD and it'd work in-game, probably due to the way the tracks were named. So I got used to the ambiance of games like Oddworld, Gex 2 or Sonic R. And while not the best game, there was something about running through the evening version of Radical City, while rain and thunder boom in-game (and sometimes IRL) and the methodical, zen-inducing sound of the rings is heard every step of the way. Since then, I wanted something to replicate a similar feeling, and this game seems to be hitting those notes, although I realize that's not something most are or should be interested in, just a weird quirk of mine.
Why is movement in this game so janky-looking?
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Sonic is either completely magnetized to the ground to the point where he basically has no transition state while running off flat surfaces (even Forces didn't suffer from this) or his model just randomly decides to pull a 360 while running forward.
I thought Sonic games stopped having wonky collision problems fifteen years ago? How does Sonic Team always find ways to regress?
Looks better that the IGN footage but I'm still not too optimistic.
archive.is
Here is the article, by the way.