Making video games is not difficult or costly in any way, shape or form. It's assets and code...

Making video games is not difficult or costly in any way, shape or form. It's assets and code, nothing more and nothing less. The only reason games have big budgets or long dev cycles is because of inefficient teams and pure laziness. Why do people still fall for this obvious psyop?

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just make one bro

Meat...

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Yandev told me it was hard so who do I believe?

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did they ever make it a season 3? I remember season 2 ending on such a shitty dumb note and feeling super frustrated over it

Open RPG Maker right now.

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>2k3
time bar sucks, take the 2k pill

The budgets are mostly marketing, and yes they're INCREDIBLY difficult to make

Thanks, but I'll take the CBS pill instead

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This is what Any Forumsirgins ACTUALLY believe

How are games difficult to make? What makes them complicated? Coding is a meme, there are tutorials for every single gamedev topic under the sun and all it really requires is time.

Coming from someone who's been in the industry for about 10 years, I can say it is somewhat true. A lot of iterations on feedback of people (developers and play testers) who don't really give a shit about gameplay, fun, innovation or pushing boundaries. It also has to do with hiring who push the "simple and stupid", cutting any interesting concept. Now it's all about conforming about idealistic views, passing on from each studio formulated design processes, and pleasing the general mentally retarded person. It's even worse these past 3 years, where people who don't deserve their positions get highly influential positions (in terms of gameplay and decisions). They get hired after some internship from a collage, and after the game releases they get hired as a game designer influencing the entire game's direction with higher ups only hiring them because they agree with their shit decisions. That's the reason why all games feel the same. I've seen it when working at Ubisoft, EA, Epic Games and others. It's disgusting, and at this point I'm just going to move career paths.

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>AAA dogshit
take the indie pill user

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Indie has lost its meaning. It can mean some faggot kid on Itch dot io or the people who worked on Hades.

There aren't tutorials for "every single gamedev topic under the sun" you mouth-breathing retard. There's a ton of tutorials for beginners and then there's nothing. You wouldn't know that though, I suppose.

So is this gonna be a thinly veiled Meat thread or...

I just don't believe indie is the way for me. I have my talents, but I also don't have any marketing abilities to make it work. I also need a stable income to live. I wish I could, but just can't.

What a slutty sack of meat.

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gaming is dying it's like dark souls the chosen dev has to link the fire of the golden era
its sad bros

Post nose

I need help with making a game actually. HAlp

Becuase the modern bueracratic state will provide jobs for its political allies.

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The problem is with technology.
Standards keep shifting and there are 100 Graphic APIs