>If I started with 4 do I need to have played the previous games?
Diablo 1, 2, and D2R operate on entirely different lore and game design from 3, DI, and 4. The former were made by an entirely different dev teams -- the former by Condor Inc (later renamed Blizzard North) with the remaster by Vicarious Visions who tried to stay faithful to the old game, and the latter is by Blizzard Entertainment, specifically members of the WoW team. When D3 launched, Blizzard Entertainment also released a book of retcons to show how none of the prior games' lore matters and only the new stuff they worked on matters.
In short, you only need to go back as far as D3 if you really want to understand the setting and lore for D4. Playing D2R would actually muddy the waters for you. However, the lore is so simplistic that even if you skipped D3, you wouldn't be lost at any point. "Heroes good, Evils bad, details inside."
>What do diablo anons think of 4? Does it look good or shit?
For reference, I have ~500 hours in D1, ~15,000 hours in D2 and D2R, ~200 hours in D3, and 0 hours in DI. I rate the games D2R > D2 > D1 >>>> D3.
My opinion on D4 is that it looks visually looks appropriate, but the displays on the skill system and loot is a continuation of D3's subpar systems. I also expect the story to not be as absolutely cringeworthy as D3's sunday morning cartoon shit, which is not exactly a high bar to exceed. In short, I think it looks mediocre, but probably worth a few dozen hours to see all the content and story. I'll be getting it because I will always get Diablo.
>How can I get into diablo?
There's no answer to that. The genre has such a massive variety of offerings. D1, 2, and 3 play insanely different, with different design goals and rewards for your time investments. In D2, it's rewarding to make multiple characters of the same class. In D3, that's retarded. I can't predict what aspects you'd like and point you in the right direction.
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