The biggest mistake was no dedicated sound harware

The biggest mistake was no dedicated sound harware.

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It was still somehow able to produce real-time 4.0 surround sound and headphone spatial audio, while the PS1 had to rely on pre-recorded surround sound.
Still, if it had dedicated sound hardware and used CDs, the games there would most likely be eargasmic.

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no, the biggest mistake was treating third parties like dogshit under their shoe while they were on top. nintendo created the conditions for everyone to abandon them once a viable competitor emerged.
their next biggest mistake was clinging to cartridges because, despite all the evidence of third parties being done with them, they still thought they could cash in on bloated licensing fees and total control over the manufacturing and distribution of games for another generation. this was especially retarded since the n64 came out two years late and third parties had already gotten a taste of the freedom and convenience that CDs provided.
their third-biggest mistake was every aspect of the n64's hardware. the lack of dedicated sound hardware was the least of its problems. every game chugged along at 10fps with hideous-looking smeared vaseline textures.
pinning all their hopes on the 64dd to save them was the final blow. nintendo had just watched the sega cd and 32x tank sega's brand and still tried to repeat the same mistake themselves.

>but technically!!!
I don't care. No good music was made for the console.

The biggest mistake was cheaping out on high latency RAM and a small texture cache.

Most Playstation games used sequenced musics, not prerecorded audio.

Go back to your Final Fantasy VII MIDIs

literally impossible on the N64, and is one of the greatest soundtracks of all time.

>taking the opinions of the company that brought you 15FPS turn based battles with a max of like 5 character models in a tiny box seriously
lol

>n64 couldn't even run 15fps turn based battles with 5 characters in a shoe box
jesus how weak is that thing?

Square have always been trash at making games. N64 was way too complicated for such talentless programmers.

>not the fucking carts with 1/10th the storage space of a CD

That was just encoded for Dolby Pro Logic. SNES could do it in hardware without a license by inverting the phase of the channel to output sounds out of the rear speaker.

Final Fantasy's trash music was possible on the SNES you deaf shortbus faggot

Because of that some SNES games not even made for surround still sound great when using Pro Logic. Notably the Megaman X series.

youtube.com/watch?v=vVPHmok3hxA

Perfect. Fucking. Dark
youtube.com/watch?v=W63jrJfxR3k
On a cartridge.

>cartridge limitations
yike's.

Even if it had it the cardtriges only had like 30MB of space.

Sounds like a slightly higher quality version of something you'd get on the genesis
youtu.be/Tu1KM9HMpso

this
thie shit64 sounded videogamey crap, meanwhile the PlayStation was fucking top quality studio quality

The biggest mistake was having no real competition

yeah agreed. fuck video games.