Item description is a stupid fucking idea. Who tf started this shit?
Like, where exactly are you reading the text from?
Item description is a stupid fucking idea. Who tf started this shit?
Is this porn?
The description tag. It's like a toe-tag, but for items. Watch the entire VaatiVidya series if you want an explanation on the deep rooted lore of description tags.
To some.
It's the player character's thoughts/analysis of the item, just like when you examine literally any other random object in the game.
VaatiVidya has been shit with his videos on Elden Ring. He's losing out to other lore creators.
I remember seeing this on youtube. It was that video describing that long lost viking long boat that had been converted into a tomb found somewhere in the UK and the jeweled sword that was recovered.
First one that I remember would be Baldur's Gate. Most descriptions were common knowledge, and the special ones required high lore or identification spell. Some sort of advanced inner monologue I guess.
>Oh, I see. That's the sword of Unga the Bunga, who used it to defeat the great other guy. I need to remember that it can summon fire or some other shit.
Would something like this be better?
VaatiRetard was always shit.
No. There are items that explicitly give information that the player doesn't know.
>Who tf started this shit?
Soulsfags probably think it was their shit series, just like it invented everything else in video games.
Why is she so small, bros?
Why is she wearing gloves while handling that foam sword?
Immersion.
>euro hours
Why is everyone except Americans and Japanese soulless lifeless NPC retards? You are seriously complaining about having to read some lore or descriptors of fantasy objects whose purpose is to immerse you in the world you're playing in?
I wish those blue dots were my glans
>milf but smol
Kings Field games had an item called the mirror of truth which gave you lore on the various areas of the game
Soulshit dropped that completely because exploration is bad.
That's a wrong way to do immersion though.
In TES, lore came from reading books found in the world, not reading item descriptions.
>implying souls didn't invent medieval times
>implying souls didn't invent fantasy
Lol I thought you wrote eyes instead of glands. Made for a much cuter comment
>immersion is you randomly knowing the entire history of every single thing you pick up
one king's field game had a character whos purpose was to tell you item descriptions to justify it in game. the menu had no descriptions. pretty based if you ask me
Best implementations are games where it's very clearly the protagonists thoughts on the items
The player might not know, but the player character does, hence why he makes the analysis of the item for the player to read.
it doesn't have to be diagetic to be immersive.
just having that history available to read is plenty to immerse into.
Vaatis entire existence was just cooy pasting lore threads from Gamefaq, since those sites are dead now he had nowhere to plagirise without getting caught anymore.
>Who tf started this shit?
DMs in DnD sessions
>Like, where exactly are you reading the text from?
The text is most of the time non-diegetic; it's there for the players, not the characters in-universe
who is this person?
>video game as a medium offer completely new, original ways of relying the information about the setting to the receiver without having to rely on pace-breaking, in-your-face infodumps
>That's weird, user doesn't like
Besides, it's just a 3rd person narrator, just like with descriptions in most books. It's not hard to understand and completely optional to read
It’s called psychometry and video games just to a text version of it. Not that I believe it’s a real thing though with people seeing the memories of the object thanks to touching the “energy fields” of it.
lol who tf cares who reads that shit lmfao
>it doesn't have to be diagetic to be immersive.
I disagree.
Destiny is a good example of this. All the good things already happened 1000s of years in the past. Also you can’t die so the whole Iron Lord nonsense never made sense when Guardians were all dying somehow.
I need description like this.
Iron sword, sword made of iron.
Soldier sword, sword commonly carried by soldiers.
Woodcutter Axe, axe used to cut wood.
Health Potion, potion consumed to recover health.
Otherwise, I won't know what is it.
Be wrong then.
well you're wrong.
Name?
>subjective thing is objective
cope
Yeah the lore is knowlege you're character just knows as a native of the universe.
DnD is narration. Narration is diegetic.
complete headcanon
if you already know it's subjective then why are you making objective statements?
do you austically recite random factoids on the president depicted on every coin you pick up?