You people mock The Last of Us 2 for using heavy discounts, console bundles and flight-stick gifts to inflate their sales figures and get that 10 million sales figure and uou also claim that if the game had to resort to that, it was a commercial failure. You're 100% right about both.
But when a failed Japanese game uses the same strategies to pad its sales, or simply gets dogshit sales compared to what you expect from the game (Valkyria Chronicles 4, 13 Sentinels and Code Vein are good examples of that) you pretend that the discounted sales are valid sales and the games were successful.
Budgets have nothing to do with it. You can have a budget of $10 and if the five copies you expected to sell at $2 only sold when you gave them at 50% off you still lost money. Instead, you claim that "it sold the amount of copies we expected" to save face. That's what Naughty Dog did with their ridiculous 10 million copies, that's what Sega did with their VC4's 1 million copies sold (while hiding the fact that the thing not only had extremely heavy discounts on every platform but it eventually had to give the DLC for free because no one wanted the thing).
Elijah Adams
13 transfolk took 7 years to make lol. I pirated it too
Hunter King
>Budgets have nothing to do with it. this is bait
Kevin Peterson
opposite for me, i cant be too mean to anime posters. theyre cute. and im high T
Jaxon Wilson
I LOVE YOU MARIN!!!!
Grayson Davis
>7 years of development >400k copies sold >Any Forums: "it was a smashing success!"
My point isn't about budgets. It's about why a western game inflating its numbers means it was a failure while a Japanese game doing the same means it was successful.
Jackson Hernandez
Code Vein vastly oustold expectations though, without using gimmicks
Adam Perez
>console games Don’t care, this is an 18+ board, maybe you meant to post this on Reddit?