Black Desert Online

>world and instanced pvp
>player-made factional conflicts for control over the land
>comfy item farming if you want
>comfy crafting skill paths if you want
>comfy mercantile life
>booba
Seriously, why doesn't Any Forums talk about this game more? Aside from lacking classic dungeon/raid pve content it's a good game.

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>mmo
>good

There are many single-player tasks for you to do in the game as well if you want. They even added arena pvp if that's to your liking.
Any of the non-combat content in this game can be treated as single-player content. If that's up your alley I recommend you try it.

>absolutely filled to the brim with predatory monetization and time padding grind mechanics
thats why

>korean bullshit of "you play a character not a class"
>gender locked classes
>character customization that is ass and literally has sliders that do nothing to trick gullible retards into thinking its good
>p2w on top of it
lmao

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CAUSE IT FUCKING SUCKS IDIOT

All of these. The only good MMO is a non-commercially successful MMO

Because it is incredibly boring.

The grinding is about the feeling you get from mastering the complexity of the systems associated with skills while also being rewarded for the time you invested in it. If time wasn't a resource you would feel no sense of accomplishment. The opposite extreme is the convenience model that has been applied to WoW. The monetization itself can be avoided if you are looking for the experience you described before. Just play the game how you want, put the time in and you will be rewarded.
Most of the gender locked classes have an alternative gender equivalent, so if you want the same experience but with the other gender just select it. The sliders during customization are very precise. When you use them all together, you can meticulously sculpt your character. The p2w stuff can be bought for in game currency if you put time into the game.

Why do you think it sucks though?

>Most of the gender locked classes have an alternative gender equivalent
That's only true of wizard/witch and sort or with the striker/mystic. Everything else is too different to just be equivalents.

>pve content is just grinding mobs like a musou game, but it's cucked because you have an aggro limit
>pvp content is a gearcheck, and when it's even it's all about who can hit their stun on the other guy first.
game sucks.

>Invest 8 hours of time and resources into upgrading your gear.
>It fails and you lost your 8 hour investment and actually regressed 100 hours of grinding
>But it can be prevented by buying consumeable items ;)))
Fuck this shitty casino. It has the worst item progression that exists in any game ever. Accessories is even worse.

>mental gymnastics to explain why a korean retard grind isn't a korean retard grind

fuck off

That and the pvp is unbalanced as fuck. Plus progression is absolute dogshit.

I'm not sure that Archer and Ranger or Kunoichi and Ninja are too different.
You're correct that the pve mobs could be stronger and have more aggro. Aside from that building other skills and working with the other production and logistics systems of the game is the other fraction of pve. You say pvp is a gearcheck but would you also apply this to group pvp?
The devs seem to be moving in the opposite direction to what you are describing. They are making it easier to upgrade and the consumable items you can use can be purchased with in-game currency which can be gained through playing the game.
Putting time into doing something in an mmo makes the result more rewarding. If everything was handed to you then rewards would have no value.

The P2W at an early point in the game gave it an irreversibly shitty reputation. While it's now a little more forgiving with some things like more free pets from Balenos to Valencia, as well as a deterministic means of getting PEN weapons/armor and the seasonal catchup stuff (you still have to suffer enhancing with accessories nonetheless though), having a niche with interesting PvP offerings when interest in MMO PvP has waned only really leaves it to be a fancy life skill sim or a mob grinder. The lore is just whatever and doesn't have the advantage of being based on another IP in that regard while the questing is often thought to be some of the worst in the genre.

>Most of the gender locked classes have an alternative gender equivalent

Even then they're still significantly differentiated and some classes sharing basic weapons like Warrior & Valkyrie are fundamentally very different even in Succession.

>Archer and Ranger

The former's shtick was basically being able to use his awakening weapon from the get go and he also has no Succession moveset. He uses both an arm-mounted Crossbow and a Greatbow for essentially a purely-ranged moveset while Ranger uses a Bow & Dagger and her awakening is a pair of swords.

You bring up an important point about the lore being uninteresting. That's one part I paid very little attention to. On your points about gender locked classes being too different to have male/female equivalents, there are still using similar weapons which causes some comparability even if they deviate in their own ways; even if they are not similar enough to replace one another I think that the variety of classes helps people deal with this by offering them another class they like with the gender they like as well.
It really looks like BDO could do with more challenging and interesting pve content though.

They have been trying on the PvE front for a bit now with some extraneous stuff in certain grind spots to make them practically more distinctive as well as the likes of actual dungeons, but as far as I know the latter wasn't very popular. There was a wave survival mode of sorts but I think people don't really care about it compared to the battle royale mode it replaced.

>You bring up an important point about the lore being uninteresting. That's one part I paid very little attention to

Yeah, about the most interesting it gets are the different parties of elves dicking each other over politically and how it ties into a later conspiracy, maybe the Sage's connection with the past as well. As for the world, I like how they got a whole bunch of different beast races roaming about and how you can see Calpheon trying to integrate a bunch of them, but there's lots of missed opportunities for playable ones; coomer supermodel money is probably too good, I assume. There's clearly an attempt but by design people are just wanting to mash their way through and skip dialogue regardless.

Even just making trash mobs more likely to aggro you and giving them more health would be a good start so that they could actually be a threat. Also, how long does it take to use the market preorder system for outfits, purchasing them with in-game currency is a positive and something to work towards but if it takes 50m years to get it then the endeavor is pointless.

I'm past my mmorpg "career". That genre is for kids with time to burn. Korean mmos are also known to be grindy. I tried it back in 2015 or 16 and it was okay as a game but i didn't like the soundtrack and the way characters felt like they had invisible rollerblades attached to their legs. The movement feels wrong and way too slippery and fast, nobody should be able to run that fast in a game that's supposed to be immersive.

It feels like you're not part of the world, which is ironic because movement is the first thing a mmorpg should get right, being the main thing you do every day.
Everything else is as you've said, and the game is plenty successful as it is but you're on the wrong board. Go to /vg/ or somewhere else for this.