Final Chapter:[Title of the game]

>Final Chapter:[Title of the game]

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>music is orchestral version of main menu
>WITH LATIN LYRICS

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>Final Chapter
>takes place where the game started

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Kinooooooooo

>The final chapter of the game relives the nightmare you had at the start of the game, but this time you quickly maneuver out of what killed you before you survive and kill the boss

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>FULL VERSION PREVIOUSLY UNHEARD OF INGAME

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still the best example of this

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>you keep playing during the credits

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>Song is the title of the game.
>Song slaps

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>Get final equipment set
>It’s the equipment you started with but better
Games for this feel?

FFX

youtube.com/watch?v=SCj-CbXWNhU
This plays during every chapter title card. Normally the song ends at the 7 second mark and the map theme for the area plays. In the final stage, the song keeps playing past the chapter title and becomes the map theme itself.

>Final Chapter of the third game
>Takes place where the first game started
>You fight your past self at the end

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Didn't the Evil Within do that? I just know that the last chapter is called the game title

>primary enemy faction's army mutinies to join you against the real enemy

>this is the second time I've something about a game that also happens in The Evil Within
I need to play it already

>prequel game
>last chapter [title of original game]

MMZ3 will always be the goat

It's a fun time, the first one quite literally tires every horror and action gameplay mechanic possible it's never stale

>enter arena
>absolute silent
>only wind flowing through the grass and trees
>acoustic guitar starts playing

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Damn that shit is awesome. Why can't games do this correctly anymore?

absolute kino

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>one of the endgame bosses is just a low level mob from the first area but with giga inflated stats

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>main theme starts playing during final boss last phase

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>game starts with you getting btfo'd and forced out of your home
>final mission is you retaking it
>theme is a heroic version of the track that played in the beginning when you got stomped

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