Reminder most weapons peaked in MH Rise and most complaints are skill issues

>DB
>can go fast
>FDM lets you dodge without locking you into a grid
>perfect flow to aerial moves

>IG
>encourages you to stay airborne
>aerial maneuvers no longer respond inconsistently to camera settings like in MHW
>new Descending Thrust requires timing
>harvesting faster

>GS
>hyper armor no longer just a boring tackle but can be used in a similar way to old hit-and-run GS, drawing on another layer of pre-planning
>Rage Slash is an alternative to TCS
>Aerial GS gets buffed in Sunbreak

>LS
>more combo variation and freedom (e.g., Serene Pose to parry a combo that's too fast for two ISSs, ISSing a charging monster and closing the gap with Soaring Kick)
>fighting MHW Kushala and then MHR Kushala with LS feels like MHW was outsourced to Indians

>Hammer
>no longer has to buff all the time
>dodge that's incorporated in its moveset
>fun parry

>SnS
>less repetitive than in MHW
>multi-hits for elements and statuses
>Metsu
>Destroyer Oil will offer a unique playstyle that rewards focusing on monsters' feet and making them trip

>SA
>actually wants you to "switch" non-stop
>fun verticality

>GL
>Blast Dash
>whatever combo you like

>Lance
>different playstyles
>Spiral Thrust is a less braindead Striker Lance and a change of pace to poke spam
>can be jettisoned for Anchor Rage
>refreshingly tricky Insta-Block
>buffed Twin Vine will offer another playstyle in Sunbreak and, in tandem with Skyward Thrust, make Lance viable against all hyperactive and flying monsters for the first time

>HH
>faster and more accessible so more than 1% of players use it
>dodging attacks while chaining combos with the Perform move
>Earthshaker

>CB
>even more spam
>free-form aerial CB
>pizza cutter is a more dedicated playstyle, which should please people who don't want to bother with basics

>ranged
>take attacks head-on with counters instead of just dancing circles around monsters
>Dragon Piercer surprisingly decent
>Siege Mode

Sunbreak will improve and balance weapons further

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And water is wet

Airborne glaive is shit compared to ground
Descending thrust being tied to the bugs is shit
Harvesting is about on par with Iceborne
Also kill yourself.

Stale pasta, shit thread

>>LS
the only complaint about is that it's "too good" at everything. sunbreak might nerf it a bit and make it more annoying with the cuck circle though

>Also kill yourself.
who hurt you

>Airborne glaive is shit compared to ground
In World, yes. In Rise it's perfectly viable. A good sweet spot between damage and safety
>Descending thrust being tied to the bugs is shit
Doesn't matter at all because you will always have one bug. Entomophobic?
>Harvesting is about on par with Iceborne
No, especially not when Sunbreak comes out

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>>Blast Dash
>World 2 will throw it out because it's not realistic enough

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I only played MHFU and what the fuck is this zip zoop trickster style Devil May Cry tier shit?
If I wanted to play DMC I'd just fucking play DMC.
What have they done with these games?

True

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the homogenization of weapons and movesets in MH is not a good thing
hypermobility in MH is not a good thing
modern MH is not a good series

If you want to shitpost a game because you are an autist who gets triggered by toys online, you should come up with something better than "it looks like DMC". DMC is infinitely more fun than 1st and 2nd gen MH was most the time

Why?

Disagree. Fun is fun. But I agree older more turn based MH is also fun. They should just try do both old and new style MH

As a bowchad I've never once used a wirebug

HH just isn't fun anymore, I miss stringing melodies and shit, it was my favorite part of the weapon
Especially playing songs while everyone else did dance emotes gave me a high like no other
Now it's just completely braindead and boring and you can't even use whatever moves you want anymore and are locked into the same combos, I just can't find it fun

Iceborne was peak HH, let me play old HH with actual recitals.

shame about the UI and graffix

HH fags sure are vocal on here for a weapon that was played by almost no one

>graphics
>MH

agreed, idk how anyone can look at that shit and go "yeah thats monster hunter". the whole appeal was the slower, clunky and grounded combat, not this super fast reactive anime shit

>DMC is infinitely more fun than 1st and 2nd gen MH was most the time
Yes it is, that is why I said I'd rather play that. Even when I have more hours put into MHFU than all DMC games combined. Doing insane trickster moves is not what I want to do in a MH game. I want to be a bulky weirdo simply hitting big video game animals until they die. What the fuck is the point if you are a badass ninja beating on defenseless slow monsters? If you add flashy combat like that why even try to make "somewhat" realistic animal-like enemies, why not go full action game at this point and have teleporting enemies with super moves and shit, like DMC and Bayo.

whatever excuse lets you ignore criticism

>Yes it is, that is why I said I'd rather play that.
Same. But I rather play new MH than DMC, which is literally even clunkier than MH now and has shittier dodging and camera settings

>it was my favorite part of the weapon
Yours and the other 1%'s

Learn how percentages work, even 1% of World's playerbase is a lot of fucking people