Best selling fighting game of all times was produced in 1991, didn't have combos or complex mechanics

>Best selling fighting game of all times was produced in 1991, didn't have combos or complex mechanics


Imagine putting millions of dollars into AAA fighting games if with the same money you can make another type of game and get bigger profits. That's why companies like Capcom are in debt to the core.
btw 2d fighting games are still the best ones. Fuck this 2.5d shit. And Tekken 3 is still by far the best 3d fg

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It was a different culture back then. People were more willing to be bad at games and more willing to learn to get good. Nowadays games are considered "badly designed" if a soibeard isn't immediately good at them. Arcade culture played a big role too; most games (and especially fighting games) are much more fun when you're playing someone else in person.

It did have combos, they just weren't intentional. Combos were a big factor into why it was a hit.

> didn't have combos or complex mechanics
actual retard. it was the game that introduced combos to fighting games (as a bug but still) and had the most complex mechanics at the time

>didn't have combos or complex mechanics
lol
lmao

SFII's combos and mechanics are way more difficult and obscure than SFV's, tf are you talking about

Bullshit

>Best selling fighting game of all times
not even close
Super Smash Bros. Ultimate - 25.71 million
Street Fighter II - 15.5 million

Smash Onions ia not a fg

Yes it is. It's a game where you fight people on a 2D plane. There are normals, specials, knockdowns, ringouts, health meters, a timer, jumps, blocking, rolling, throws, frame traps, oki, yomi, abare, and supers.

Have you actually played both games? SFV has a massive input buffer full of shortcuts for special moves, SFII is a rigid clunkfeat by comparison.

I always wondered, how do you you salesfag adjust all-time sales numbers to account for the smaller market size and population of gamers 30 years ago? Or you don't?

No commands = no fg

Ssb has its own category: the cuck onions genre

Lplplplplplpmpmpmp sonic boom with Guile is not a real complex combo

Smash has input commands. Everyone has command normals, and several characters have more complicated motion inputs for moves.

and it's still harder than basically any SFV combo. the way stun and backturn works in SF2 is confusing and important, whereas most things in V are immediately intuitive. The game didn't flop because it's too complex, it flopped because of a huge lack of casual content and a ridiculous amount of input delay making competitive play far too "read-heavy," to put it nicely

Quit trying so hard. Its not.

Smash has motion inputs though, e.g Terry, Ryu, and Ken retain their motion inputs from their games.

It is a fighting game, and no amount of wannabe """FGC""" seething can change this fact.

platform fighters are pretty different just because the victory condition isn't the same and combos/blockstrings work entirely differently. Also blocking being entirely different, knowing when to block high or low is a huge part of fighting games.
I do think smash is a good argument for "oh no it's a competitive 1v1 thing nobody can possible deal with that that's why we're unpopular our games are just too cool and hardcore" being pure cope from the FGC

motion inputs aren't what make fighting games fighting games you tard, most 3d fighters have barely any at all.