>"No one wanted to be on that project because it ate people. It destroyed people,” one former developer on Fallout 76 told Kotaku. “The amount of people who would go to that project, and then they would quit [Bethesda] was quite high."
Linking to kotaku should result in a permanent ban and 40 lashings.
Luke Moore
based
Julian Perry
based
John Morales
tldr of whole article >mtf tranny is mad at bestheda and quit because they had to actually do their job >mad that other trannies quit >section of article of ugly face >quotes and testimates from other "women" who left due to feeling pressured by other male staff to carry their own weight
Henry Ortiz
shut the fuck up
Matthew Torres
Any hope or faith I had left in Bethesda died when they released Skyrim the third time.
Jace Ward
>had to work for 10 hours 6 days >testers >cried in shower lol
Jaxson Foster
Shut up your internet tribalist retard. Everything is globohomo'd to fuck and the imaginary lines in the sand don't matter anymore. Grow up.
Nolan Ramirez
I'd cry in the shower too if I had to play Fallout 76 for 60 hours.
>One of the major criticisms of Fallout 76 was that it launched with no NPCs to interact with. Though there were some senior-level concerns about technical challenges, almost none of the Bethesda designers wanted the game to launch without NPCs. The design teams at both Rockville and Austin wanted NPCs to fill out the world of Fallout 76, but they say executive producer Todd Howard was not willing to budge all the way up ‘til launch. Todd, you evil, evil person