Reminder that free/libre video games are doomed to failure

Reminder that free/libre video games are doomed to failure.
youtu.be/pITjYkjGha4?t=9560

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what the fuck are free/libre video games?
casey admitted he has no design chops. he seems happy doing programming stuff

wow casey on Any Forums, I don't even remember how I found HMH but man I am glad i did

>what the fuck are free/libre video games?
Video games whose assets and every piece of software necessary to build it are free as in freedom.

who the fuck cares about that? if you want to make something good you need to build pretty much everything custom anyway

>free/libre
Free is free, gratis and libre mean the same thing.

Have a love hate relationship with HMH.
It can teach you a whole lot but there is just too much autistic filler.
His recompile while the game is running thingy was awesome.

But user, ALL games are free.
Especially Nintendo games.

its free and libre that men the same

Only if you're trying to make money. If you're doing something for the love of the game, it'll keep your game alive for decades. There's tons of successful sourceports

Name 10 mainstream free/libre video games (as defined in ) that are mainstream.
Video games that have proprietary assets are not completely free/libre.

DCSS
CDDA
Angband
EraTW/K/Megaten

Not according to the cops those "Free beer" faggots called on me after I didn't pay.

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gratis means free as in free beer

free software / libre software means free as in freedom, following the 4 software freedoms

friday night funkin exists. cope

Not free as in freedom.
twitter.com/ninja_muffin99/status/1371273787472248832

i went through a Any Forums phase too user, good luck with your freedoms and toe cheese consumption

>free means free
>also free means free

im using a fully FSF compliant distro right now, cope and seethe

Kek.

I've got a megaten for you, faggot; it's my dick in centimeters.

>making good videogames take a lot of talented programmers, artists, sound engineers, and designers
>people with talent want pay to spend their time working on something
>the software and tools required to make good games costs money, hardware, software (e.g. art tools like 3ds max or substance painter) etc.
>by nature of open source, they are unlikely to be paid for their time on a project


ontop of this, generally the best open source projects have paid staff managing everything and do alot of the work, e.g:blender, VLC, linux and many of it's distributions. and the reason behind is that they have have corporate backing who want to the software to be developed and fix, to try and replace their paid software, or want to take code from it