Do you agree with chief Bethesda writer Emil Pagliarulo's view that RPG stories should "Keep It Simple, Stupid"?

Do you agree with chief Bethesda writer Emil Pagliarulo's view that RPG stories should "Keep It Simple, Stupid"?

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You really have no choice

Tell me how many people praise and remember modern Bethesda games for their storytelling.

There's your answer.

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Morrowing has a 10/10 story, are you high?

as much as you can give Emil shit for his abysmal writing, but the real fucking retard who does the dogshit writing is Brian Chapin

Entirely depends on what's being discussed. Generally speaking, I do agree. Look at Fallout New Vegas for example. The RPG mechanics are relatively straightforward, the story's goals are clear cut (hunt down guy that shot you), and how the player navigates the world is just a matter of walking where you want to go/following a marker.

The important distinction though is to use a simple base then build from there. The RPG mechanics are simple where you choose a perk every two levels and put points into various stats. But then those perks give you more dialogue options, ways to navigate the story, and options for quests. The story is initially simple, but then it continues to grow as you meet each faction and realize how all of their goals converge on your actions.

Starting simple in terms of writing and gameplay is important I think. But the devs should be able to trust the player to learn the mechanics and various plot threads well enough for them to expand throughout the game. If a dev keeps things simple from start to finish, you may be able to make a game accessible to a lot of people, but you won't make much of an impact on the player by the end. If they even finish the game.

I consider you and people like you my literal enemies.

Emil is a retard who doesn't abide by his own rules. Fo4's plot is a jumbled mess that makes no sense. It's trying to be a story about family, but also slavery and also heady themes on what it means to be human. But then on top of that you have the interfactional politics that aren't nearly as fleshed out as say New Vegas or STALKER or whatever. It's a jumbled mess that has nothing interesting to say and even worse forces to the player to sit through it's garbage with it's incredibly railroaded structure.


He's written like 3 games and still can't figure out why everyone skips the boring ass main quest to be a dickass thief.

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>morrowind
>modern bethesda

That's pretty sensible. There can be complexities but if you have to make the player sit through hours of exposition before the story even starts then you should probably just write a novel instead of making an RPG.

>Redditbob
Go back

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Keeping the story simple is good. For example, more people are going to read and remember a short post.

That doesn't mean 'write a story for drooling retards' though. A simple but good story is one of the hardest stories to write, and narcissistic brainlets always get confused with that. Just because you wrote a simple story for retards, does not mean you wrote a good story.

That's why Bethesda's games fail as RPGs. They think they're starting with something simple like finding your dad/son, but it attaches so much to your character without your permission, then you get wrapped up between the factions and you have to go for one of them. Meanwhile New Vegas doesn't attch anything to your character beyond a basic motivation and the game doesn't even care if you don't care about the factions.

what did Skyrim attach to your character?

This guy gets it. A lot of games pretend to be simple but they're beyond bloated and would be completely impenetrable if you didn't have the devs effectively feeding you the answers.

you're the dragonborn and have to save the world from this impending world ending threat. Different to Fallout's daddy issues, but a similar problem.It railroads the player when the whole appeal of these games are the sandbox/exploration element.

I can apply the same logic to fallout new vegas “you’re the courier and you have do decide the fate of vegas and the Hoover dam”

you're not 'the' courier, you're a courier who happened to survive getting shot
also nice choice of words there. the "fate" of vegas and hoover dam. it's just a city people want, and no matter what you do, all the factions remain, and the war isn't over. if you really think that's the same thing as being the chosen one in a prophecy to save the world, you're dumber than you smell

because they have sensible answers that are nuanced instead of a 1 sentence, copy pasted drivel?

>Oblivion: follow that bastard.
>Fallout 3: follow your dad.
>Skyrim: follow that dragon.
>Fallout 4: follow your dad.

Can't wait to be the Starborn and follow Elon Musk.

typical low iq obsidiot
next you’re going to claim that FNV having 4 endings and Fallout 4 having 4 endings totally isn’t the same because it just isn’t ok!

good argument
seethe, cope and sneed in that order tranny

>Troon vegas sister calling anyone else a tranny
comical

The main stuff that the player will have to interact with should be made as simple as possible (but still fun) but the lore and extra stuff tied to that lore should be there at all times if you are going to go out of your way to look for it.