The greatest map in video game history

The greatest map in video game history

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Oops sorry, wrong pic

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Butterfingers!

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cut half of the snow areas and add more enemy variety, then i'd agree

What do they eat on this God forsaken island?

And when I say God forsaken, I mean that the island was literally forsaken by God.

>he doesn't like snow levels

Your loss.

Eggs

>half the map is completely unused

Eggs made of ash

they eat the bugs

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good map ruined by bad content

I don't like how linear it is. It just kinda goes Limgrave > Liurnia > Altus > capital > snow areas > dragonfuckland in such a linear way, with only caelid going against the flow (not counting underground areas, which are more like really big dungeons).
Real missed opportunity to have the game world ring-shaped, with say azula as a real continent between moutaintops/altus and caelid. You'd then have two possible path towards the capital from limgrave: north, the standard, no too tough way, and east through caelid and the new areas, for the real hardcore men out there

Unironically yes it is.

>Navigating each region is like navigating actual levels with multiple paths instead of just going whatever direction b-line
>Huge interconnected underground areas below
>Massive legacy dungeons designed like classic souls levels
>Multiple paths of progression, can do 5 out of 7 of the Shardbearers in whatever order you want

I was extremely disappointed by how small Caelid felt, the should've been a second landmass to explore south of the castle at least.

You can do pretty much everything besides Leyndell and the Mountaintops in whatever order you want and most of it is optional.

Also the map isn't a ring, it's a finger

N'wah

You can get to Altus and kill a Shardbearer via Iron Virgin as soon as you get to Liurnia. You can get to Caelid from Limgrave or get to Caelid from Siofra. Mountaintops is truly where it all goes to shit.

Nothing personal kid

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the geography is weird. mountaintop should have been placed in the middle or something. liurnia feels like a strange gap between the rest of the game, and then there's caelid on the side of limgrave. them being strictly low level zones feels weird idk

>Haligtree, Mohgwyn, Farum Azula

Mountaintops is when it gets good

Too much nonsensical verticality. Deliberately made to make it more "interesting" than the open fields of e.g. zelda, but it ends up just being really fucking annoying navigating the verticality especially when fall damage randomly decides to insta-kill you sometimes.