Literally destroys the survival horror genre

>literally destroys the survival horror genre
>makes it mandatory for every single third person game to have a shitty over the shoulder view
Congrats!

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it did that by being a really good game
cant blame it for being so good it destroys an inferior genre
seethe harder

you fuckers don't understand why it was made like this. the developers were tired of making the same fucking game ( cough cough fromsoft) so tehy mixed it up. You have SIX RE games in the style of muh fixed camera angles: RE1, RE2, RE3, RECV, RE0 and REmake1. The only reason I put RE1 and Remake as there own games is because fans often debate the differences between the two so might as well include them separately. You have absolutely no right to be an ungrateful fuck

Created Dead space. It's fine.

I sure miss the horror of having tank controls and sometimes being fucked by the camera

That is just how good of a game it is

How are people still seething about how good this game is?

not him user (obviously) but even though it's an incredible game it's legacy is nothing but being influential to mountains of mediocrity. Nothing that has tried to emulate has achieved more than having us all roll our eyes and call all that related to it generic and inferior. RE4 was the greatest thing since sliced bread and yet it totally poisoned the well. How the fuck does one game manage that? No one even tries to deny it either.

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everybody and their mom started copying the over the shoulder view but the missed out on the thing that made re4 so good to play: strategy
the lack of side strafing or moving whilst aiming made the whole gameplay loop revolve around: take position>fire>move position>fire
it gives a certain urgency and stress to almost all encounters that gears of war or dead space never ever could achieve. they're just mindless shooters

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>retards still think this invented over the shoulder aiming

it's all so tiresome. and no, it didn't popularize it either.

RE4 was the last good entry this series had despite the major tonal and gameplay shift from the OG trilogy, CV, RE Zero and RE1make.

The survival horror genre was dead.
The RE series was borderline dead, with RE0 barely selling a million copies worldwide.

RE4 not only saved the horror genre, but also Resident Evil. Just for context, prior to RE4, the most popular RE property was the RE movie. Would you rather have had a Resident Evil reboot that was directly tied to the movies with Mila?

RE4 has tank controls.

This but unironically. Atmosphere and scares fade away, but stress and panic induced by gameplay will always be king when it comes to good horror games.

>and no, it didn't popularize it
Yes it did retard. That is literally what it fucking did. You sound like a stupid faggot right now.

Gears of War took the OTS perspective from RE4, so yes it popularized it

RE4 is a good game in its own right. Yes, it's the beginning of the death of classic RE, but that's irrelevant. Yes it spearheaded every dev chasing RE4s legacy for 3 straight console gens resulting in the massive wave of stale over the shoulder action games. But that's not RE4s fault. RE4 is a good game. It's a fantastic game actually.

What did then?

>with RE0 barely selling a million copies worldwide.
RE4 on gamecube only sold 600,000 more copies than RE0. The games weren't the issue, exclusivity to a console no one wanted was.

>prior to RE4, the most popular RE property was the RE movie.
This is a stupid fucking statement, this is akin to saying RE4 was worthless garbage for not pulling in the cash the Anderson movies did.

>People still pushing this bullshit when the most recent horror games are all in first person and fixed camera angles made a return recently
Is not 2010 anymore grandpa

>how good
Kek. No idiots. It's a game like Fortnite or Call of Duty, it's popular. Of course the average consoomer prefer if the enemy drops ammo out of his asshole rather than feeling the tension of having to save and search for ammo. Of course the consoomers prefer a linear map where you can never get lost rather than a big place where you have explore. Simple as this. It has nothing to do with being good, it has everything to do with being popular among the braindead masses who populate this cursed planet.

Oot Re4 and ds1/bb are the best games of all time. Seethe cope dilate ywnbaw and also you didn't beat elden ring if you used summons ashes or bleed

>it's popular.
Resident Evil has never not been popular. RE1 was a sleeper hit.

I hope you're not seriously implying gears invented tps. and plenty of games like splinter cell had over the shoulder aiming long before either of those. and even if it had so what? the reason re4 implemented it was for a different reason than most other games afterwards did it. if that and QTEs are it's primary contribution to the medium, that's a pathetic legacy. I always thought of re4 as much more than these superficial things that people always like to point out and jump up and down like rabid monkeys and gush about. but I guess most devs don't see what I always saw in it that made it so special. hell, even games like dead space are only like it in the most shallow of ways. this is what always gets me about these supposedly "important" "influential" games, is that if they really are, where are all the other quality games similar to them? even OOT barely has anything like it.

>literally destroys the survival horror genre
No, idiot. That was RE:0, Code Veronica and those violently shitty western Silent Hill games.
>makes it mandatory for every single third person game to have a shitty over the shoulder view
It's the best perspective for that genre. Having the character model blocking half the screen is idiotic.

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Capcom would not have continued with the series as it was. The classic RE formula was dead to them. They killed the RE4 prototype that played more like the classic RE games, remember.
To Capcom, they would go one of two ways with the series: either the devs do something new and reinvent the series or the series ties into the movies to make it appeal to that audience. Be grateful Capcom went with the former and allowed Mikami to reinvent the horror genre. You wouldn#t have gotten games like Dead Space if it wasn't for it.

RE 2 sold like 5 million copies in 98

>Capcom would not have continued with the series as it was.
That has literally nothing to do with what i said. The Anderson movie comparison was stupid.

It wasn't. Sorry that you don't understand business.

Yes? Is that somehow not popular to you? I am not sure what your point is.

Splinter Cell did it early, but everyone who used the OTS perspective says they were influenced by RE4.

Resident Evil games have never sold as fast or as much as single SKU's as they do today. A game like REmake 2 is likely to surpass the sales of every single port of RE4 ever combined while being a single SKU product. Do you really want to try and talk tough here user?

Were the sniper rifle reloading animations ever fixed on the pc version?

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no

RE4 HD project solves most of the issues with the PC version