Sonic Frontiers

Sonic sisters...

Attached: sonic jank 01.webm (2048x1152, 2.32M)

Why is there so much pop-in?

Attached: sonic jank 02.webm (2048x1152, 2.67M)

This is some amateur-hour Unreal engine shit

Attached: sonic jank 03.webm (2048x1152, 2.33M)

Is this level design?

Attached: sonic jank 04.webm (2048x1152, 2.97M)

i am so fucking sick of boost pads

Attached: 32-11.jpg (680x903, 85.07K)

imagine greenlighting this absolute pile of garbage

Why yes, I do enjoy having the level load only when I am 10 meters away from it, how could you tell?

Attached: sonic jank 05.webm (2048x1152, 2.92M)

It looks like that forge map from Halo Reach lol

The blue "loading shader" effect is a nice touch that really adds in to the pop-in effect

Attached: sonic jank 06.webm (2048x1152, 2.96M)

Was it really worth not just making Green Hill Zone version 98374983 for this?

Attached: sonic jank 07.webm (2048x1152, 2.97M)

Yeah, a Halo map is exactly what it looks like. Grassy, rocky naturalism + archaeofuturistic gunmetal ruins.
To be fair, that's new *for Sonic*, but it's so overused in other Vidya for the last 20 years that it's cliche.
Combined with the open world it all just screams "how do you do fellow videogames"

Open world games and their consequences have been a disaster for the video games industry.

Attached: sonic jank 08.webm (2048x1152, 2.35M)

Good to know that just turning the camera also cause pop-in

Attached: sonic jank 09.webm (2048x1152, 2.96M)

And Allah forbid we have any of the assets loaded before we do a camera transition

Attached: sonic jank 10.webm (2048x1152, 2.98M)

>the map loads slower than your run speed
This is fine

Attached: sonic jank 11.webm (2048x1152, 2.82M)

>Designed by Yuji Naka and Sonic Team
>Best character in her own show
>Most powerful character to ever be featured in any piece of Sonic media
>Most emotionally compelling arc any Sonic character has ever had
>Saves the universe
>Refuses to elaborate
>Leaves
>Has never appeared again in over 25 years
She deserves to be in a modern Sonic game

Attached: B887630A-D211-4682-A5F8-E08BD8FCB7E0.png (288x525, 253.42K)

Tile autism puzzles is just what the Sonic franchise needed to stay fresh

Attached: sonic jank 12.webm (2048x1152, 2.86M)

How does Sega keep on making Sonic worse every decade? I noticed the homing attack effect isn't even centered on Sonic, it's offset to the left a little. Why is every Sonic game a display in incompetence?

Literally can't even go five seconds without pop-in

Attached: sonic jank 13.webm (2048x1152, 2.96M)

>The cartoony boosters and signs contrasted with the prefab photorealistic UE5 assets.
Whoever did the "art direction" for this shovelware needs to be optically castrated.

consoles

Hamster wheel camera looking good

Attached: sonic jank 14.webm (2048x1152, 2.98M)

Switch.

Sega may have hired That Man, but at what cost?

Attached: sonic jank 15.webm (2048x1152, 2.97M)

did they use the godot engine again?

Fuck this retard

Attached: 1654104558462.png (806x952, 108.24K)

That's all for now folks, be sure to tune in next time for another installment of The Sonic Cycle!

Attached: JUST.png (720x720, 480.18K)

you know what, I am actually really excited to mong out to some autism-inducing 3D Sonic

Looks exactly like every single Unreal Engine Sonic fangame ever made only less interesting.