Sonic sisters...
Sonic Frontiers
Why is there so much pop-in?
This is some amateur-hour Unreal engine shit
Is this level design?
i am so fucking sick of boost pads
imagine greenlighting this absolute pile of garbage
Why yes, I do enjoy having the level load only when I am 10 meters away from it, how could you tell?
It looks like that forge map from Halo Reach lol
The blue "loading shader" effect is a nice touch that really adds in to the pop-in effect
Was it really worth not just making Green Hill Zone version 98374983 for this?
Yeah, a Halo map is exactly what it looks like. Grassy, rocky naturalism + archaeofuturistic gunmetal ruins.
To be fair, that's new *for Sonic*, but it's so overused in other Vidya for the last 20 years that it's cliche.
Combined with the open world it all just screams "how do you do fellow videogames"
Open world games and their consequences have been a disaster for the video games industry.
Good to know that just turning the camera also cause pop-in
And Allah forbid we have any of the assets loaded before we do a camera transition
>the map loads slower than your run speed
This is fine
>Designed by Yuji Naka and Sonic Team
>Best character in her own show
>Most powerful character to ever be featured in any piece of Sonic media
>Most emotionally compelling arc any Sonic character has ever had
>Saves the universe
>Refuses to elaborate
>Leaves
>Has never appeared again in over 25 years
She deserves to be in a modern Sonic game
Tile autism puzzles is just what the Sonic franchise needed to stay fresh
How does Sega keep on making Sonic worse every decade? I noticed the homing attack effect isn't even centered on Sonic, it's offset to the left a little. Why is every Sonic game a display in incompetence?
Literally can't even go five seconds without pop-in
>The cartoony boosters and signs contrasted with the prefab photorealistic UE5 assets.
Whoever did the "art direction" for this shovelware needs to be optically castrated.
consoles
Hamster wheel camera looking good
Switch.
Sega may have hired That Man, but at what cost?
did they use the godot engine again?
Fuck this retard
That's all for now folks, be sure to tune in next time for another installment of The Sonic Cycle!
you know what, I am actually really excited to mong out to some autism-inducing 3D Sonic
Looks exactly like every single Unreal Engine Sonic fangame ever made only less interesting.