Realistically, what can Valve, assuming they devote any actual manpower to updating TF2, do about the bot issue? >add a small price to the game so it's not free-to-play, or only free for people that have bought something on the Steam store
Updating anticheat and stuff like that feels like a bandaid and isn't being proactive about the issue.
This, but do it the new way with the letters and not the shitty jewgle pictures way
Josiah Cook
Riddle me this, how does valve have the time to devote time to fucking bullshit like the steam deck and the index while they make passive income off the store and yet they cannot produce fucking videogames anymore? >Bu-but Alyx and Aperture science mobile bullshit minigame collection! If it becomes too much of a hassle they will shut the fucking off which would be pretty fucking hilarious for reasons.
Oh also given that TF2 bot crisis is created by the same fucking retards who still play the game to this day to get a reaction out of Valve, they could just like not do that any day and tf2 would be about the same. The larger issue is that Tf2 could lose relevance....if it was not for the fact Western gaming is in the shitter and no one sees any reason why to make a team deathmatch game anymore when you can make F2P mobile gacha and recollect gorillions.
literally just delete casual and bring back quickplay, thats all you'd have to do
Hudson Walker
>Implement CSGOs AI anticheat stuff and trust level system, detecting bot movements would be super easy >Limit the amount of players per IP address on official servers >Accounts with a high number of reports/low trust need to solve a super convoluted captcha >Running in a hypervisor/VM immediately puts you into low trust >Completely disable the navmesh on official servers so bots literally can't move around >Target and dish out IP and HWID bans like they did to that pony fucker for people running bots Also just fucking detect cathook, its open source lmao Also fix this shit github.com/ValveSoftware/Source-1-Games/issues/3911
Jonathan Scott
>detecting bot movements would be easy you would think that's the cause, however server don't have recorded database of users inputs, that's client side. you'd have to build something from scratch. >trust system convoluted and valve are lazy >detecting hypervisor/VM not sure servers can do that. >disable navmesh absolutely have nothing to do with bot movement as far as i can tell >Target and dish out IP and HWID bans goes against terms of service, maybe even against the law >detect cathook, it's open source unironically though, there are fan man mods to detect bots, it shouldn't be to hard.
Jayden Myers
>however server don't have recorded database of users inputs, that's client side. you'd have to build something from scratch. They can easily force every player to record a demo and send it to valve, already happens in CSGO and if it fails a sigcheck you get kicked by VAC >>trust system >convoluted and valve are lazy Thread is theoretical if valve would actually do something >>detecting hypervisor/VM >not sure servers can do that. VAC has the ability to pull system info, shouldn't be hard to use it to detect a VM >>disable navmesh >absolutely have nothing to do with bot movement as far as i can tell Pic related, THE bot program literally uses map navmeshes for the bots, its why they work even on community servers playing custom maps. >>Target and dish out IP and HWID bans >goes against terms of service, maybe even against the law They already did it with the ponyfag like I mentioned, although apparently it was reverted? old.reddit.com/r/tf2/comments/b5dc8m/infamous_tf2_cheater_twilight_sparkle_has_been/
The obvious fix is to make VAC pick up on the bots. Their source code is freely available, ffs, it shouldn't take much effort to integrate it into VAC. Anything else is an overcomplicated fix that will only be reverse engineered by the bot faggots within weeks, since they'll see it as a "declaration of war" like the huge fucking autists they are.
Leo Ross
Ok hear me out now Can't they just ban the bots? and if no, why not?