Realistically, what can Valve, assuming they devote any actual manpower to updating TF2, do about the bot issue?

Realistically, what can Valve, assuming they devote any actual manpower to updating TF2, do about the bot issue?
>add a small price to the game so it's not free-to-play, or only free for people that have bought something on the Steam store

Updating anticheat and stuff like that feels like a bandaid and isn't being proactive about the issue.

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Other urls found in this thread:

github.com/ValveSoftware/Source-1-Games/issues/3911
old.reddit.com/r/tf2/comments/b5dc8m/infamous_tf2_cheater_twilight_sparkle_has_been/
twitter.com/OpenFortress/status/1531812904109998082
twitter.com/SFWRedditVideos

add a captcha before every round to prove you're not a bot xD lol

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phone verification where you have to listen to a call that tells you the code (maybe with some special provision for deaf users)

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letting the game die therefore they have no reason to bot anymore

Put dispenser here

actually a teleporter does the job better

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This, but do it the new way with the letters and not the shitty jewgle pictures way

Riddle me this, how does valve have the time to devote time to fucking bullshit like the steam deck and the index while they make passive income off the store and yet they cannot produce fucking videogames anymore?
>Bu-but Alyx and Aperture science mobile bullshit minigame collection!
If it becomes too much of a hassle they will shut the fucking off which would be pretty fucking hilarious for reasons.

Oh also given that TF2 bot crisis is created by the same fucking retards who still play the game to this day to get a reaction out of Valve, they could just like not do that any day and tf2 would be about the same. The larger issue is that Tf2 could lose relevance....if it was not for the fact Western gaming is in the shitter and no one sees any reason why to make a team deathmatch game anymore when you can make F2P mobile gacha and recollect gorillions.

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good shot m8

They should just delete the game.

literally just delete casual and bring back quickplay, thats all you'd have to do

>Implement CSGOs AI anticheat stuff and trust level system, detecting bot movements would be super easy
>Limit the amount of players per IP address on official servers
>Accounts with a high number of reports/low trust need to solve a super convoluted captcha
>Running in a hypervisor/VM immediately puts you into low trust
>Completely disable the navmesh on official servers so bots literally can't move around
>Target and dish out IP and HWID bans like they did to that pony fucker for people running bots
Also just fucking detect cathook, its open source lmao
Also fix this shit github.com/ValveSoftware/Source-1-Games/issues/3911

>detecting bot movements would be easy
you would think that's the cause, however server don't have recorded database of users inputs, that's client side. you'd have to build something from scratch.
>trust system
convoluted and valve are lazy
>detecting hypervisor/VM
not sure servers can do that.
>disable navmesh
absolutely have nothing to do with bot movement as far as i can tell
>Target and dish out IP and HWID bans
goes against terms of service, maybe even against the law
>detect cathook, it's open source
unironically though, there are fan man mods to detect bots, it shouldn't be to hard.

>however server don't have recorded database of users inputs, that's client side. you'd have to build something from scratch.
They can easily force every player to record a demo and send it to valve, already happens in CSGO and if it fails a sigcheck you get kicked by VAC
>>trust system
>convoluted and valve are lazy
Thread is theoretical if valve would actually do something
>>detecting hypervisor/VM
>not sure servers can do that.
VAC has the ability to pull system info, shouldn't be hard to use it to detect a VM
>>disable navmesh
>absolutely have nothing to do with bot movement as far as i can tell
Pic related, THE bot program literally uses map navmeshes for the bots, its why they work even on community servers playing custom maps.
>>Target and dish out IP and HWID bans
>goes against terms of service, maybe even against the law
They already did it with the ponyfag like I mentioned, although apparently it was reverted? old.reddit.com/r/tf2/comments/b5dc8m/infamous_tf2_cheater_twilight_sparkle_has_been/

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The obvious fix is to make VAC pick up on the bots. Their source code is freely available, ffs, it shouldn't take much effort to integrate it into VAC. Anything else is an overcomplicated fix that will only be reverse engineered by the bot faggots within weeks, since they'll see it as a "declaration of war" like the huge fucking autists they are.

Ok hear me out now
Can't they just ban the bots?
and if no, why not?

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Because it's a free to play game, so they can create new accounts en masse if they get banned.

>WE WON BROS
WE WON BROS
>WE WON BROS
WE WON BROS

twitter.com/OpenFortress/status/1531812904109998082

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Surely they detect bots with some sort of automatic system? can't it just ban the bots again?
why are the bots even there?

That's called VAC anti cheat, and it would work like that if it wasn't a fucking piece of shit.

I don't know much about this whole save tf2 thing but if all the bots vanished surely people would be happy?
Valve could easily update the VAC