How? How did Team Silent Hill write such a good game?

How? How did Team Silent Hill write such a good game?

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youtube.com/watch?v=E1VKvED76WQ
By watching the making of of course.

Like most masterpieces, just the right people in the right time working with the right stuff.

the team made the game based off the making of of the game they made that they based off the making of?

the chad sato takayoshi
>rendered all scenes by himself in SH1
>speaks English perfectly for a Japanese dude

>How? How did Team Silent Hill write such a terrible game?
ftfy
how do you go from THIS as your influence
youtu.be/qZowK0NAvig
To THIS as your final product?
youtu.be/6_hX6pTKB3s
The answer is they didn't understand Davey boy and thought that to use uncanny dialogue in your work, you must hire retarded people off the street and the dialogue must be stiff and clumsy constantly.

by plagiarizing the works of david lynch

Most of the storytelling is told through environments and (mostly) subtle moments rather than long dialogue, which allows for a very basic plot and very basic characters to become deeper than they would normally be. Characters like Angela only have 4 scenes.

what i want to know is how do you release a sequel that's a downgrade from a fucking ps1 game in everything but graphics

deepest lore

>Most of the storytelling is told through environments and (mostly) subtle moments rather than long dialogue.
?
SH2 is an 8 hour game with 2 hours of cutscenes, and most of that is dialogue. There is also a shit-ton of internal narration when James examines things.

I feel like this is half right. It really comes down to restraint with the characters. The characters are wisely given just enough details to make them distinct and engaging, whilst leaving a very good amount of information to the player's interpretation.

Like most good writing, it's up to the player/reader to decide why the character acts the way they do based on what information they've been given.

Sorry, every opinion of SH games after the remake leak is invalid just like the MGR boom. You were too late.

If you actually watch that "silent hill 2" movie youtube video that keeps getting posted you'll notice half of it is gameplay of the player slow walking.

This. It's only like 1hr 20m of actual cutscenes and dialogue... which is still a fuckton for a game that short.

silent hill2 is thbest

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Is that a reddit and memey reference?! XD!!!!

Small team with a vision and steady pressure >>>>>>>>>>>>>>>>>>>>>>>>multi million dollar project worked on by multiple teams with several hundred members each, heads of said teams conspicuously leaving the project due to disillusionment with this sham of an industry, rich asshole publishers trying their hand at being "creative," outsourcing a bunch of work resulting in a total lack of cohesion or consistency, prepackaged shitty game engines/physics/lighting engines, etc.
And of course Team Silent is tremendously talented and their creativity was not super stifled by konami at the time.

Because they examined sexuality in a sincerely adult way rather than falling to the temptation of getting squeamish about it or pandering to obsessive onanists.

Why SH died while RE continued on. SH had way better stories

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Primarily because Konami outsourced Silent Hill to cheap hacks. They weren't entirely wrong to do so - it's not like the games sold a ton.

Zombies are far more marketable than psychological horror

RE had way better gameplay.

Because it had much better stories. The appeal of RE is pretty simple. What made Silent Hill special was Team Silent; once they were booted off the series, the understanding of what made it tick went with it.

Silent hill 3 should have been the second entry and then 2 should have been the third. So weird that the devs just decided to go to some unrelated guy who's story has nothing to do with alessa and the cult. Still loved SH2 though, second favorite in the series

There's nothing weird about it. They didn't plan it out. They made a sequel that had nothing to do with the plot of the original and then backtracked for SH3 because some people, especially Japs, didn't like SH2 as much.

He's a great artist, I wish I could find the concept art of SH2 in HD

>some people, especially Japs, didn't like SH2 as much
What turned them off?

It wasn't as schlocky.

Heavy horror stuff has a more limited audience. The first Devil May Cry had more of a horror atmosphere but I read it was toned down in the sequels because they thought that would bring in more buyers too.

I read an interview with some of the SH devs and they said horror would probably just mainly become jumpscares at some point because it's easier to do. But another reason that seems to be true is because people can end up finding that funny but psychological horror that makes you feel disturbed might be something a lot of people would rather avoid.

They seemed to enjoy the creativity so they probably just wanted to try something new. I don't think it's that uncommon for that kind of person to not enjoy having to make sequels or things that are too similar to what you made before. They didn't even want to make SH3 a sequel to 1 originally, they wanted to do another spinoff story but Konami made them do the 1 sequel instead.

see pic

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