Sony games have no sou-

Sony games have no sou-

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This game represents a time when I was innocent, a time when I hadn't fully realized the horrors of the real world, I miss it dearly.

This game taught me programming and engineering

Stop it. I'm going to cry

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Is it too late to get into Little Big Planet?

Bros...

youtu.be/nVv-rDh4XN8

i discovered masturbation around the same time i played this game

Unironically yes. It's over.

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LBP jumped the shark here

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Some of my first porn experienced was Sonic R34 on my DSI, I miss Filpnote Hatena.

yeah the sackgirls were pretty cute- I mean what.

I miss riding the giant skateboard while this ost plays

youtu.be/4Sa1_Qo5bhY

youtube.com/watch?v=eSw92CCHraA

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This was a fine kart racer. Made by the same developer as Mod Nation Racers.

I hope this game and Dreams has spawned many game dev careers, Media Molecule are very good people.

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It was kind of weird how they had worlds from LBP2 like Avalonia and Victoria's Lab yet Avalon and Victoria aren't even in the game

Remember the trailer for 2?

same I was fapping to 2 girls 1 cup right around this time after initially being disgusted by it

-nd

cringe

>excellent story modes, even LBP3 (if to a significantly lesser extent)
>customising characters even further with stickers and decorations
>hours spent playing community levels both shitty and high quality
>opening up creative mode and just fucking around with friends with whatever cool community creations we collected over time
>rampant hatred of latinplayer10 for some fucking reason
COUNTRY ROAAADS
TAKE ME HOOOOME

>YOU NOW REMEMBER THAT LBP GIRLFRIEND YOU HAD

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>tfw was 9 playing this
>now I'm 23 and dead inside

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Most of my time was spent playing bomb/shark survivals with my buddies. Good times

the singleplayer campaign is really charming and a lot of fun, but yeah the community levels were definitely the main draw. I had a ton of fun on the bomb survival and shark survival levels with my friends

>MM threw LBP away for Tearaway
>blundered and didn't meet half the expectations
>convince Sony that Dreams would be the next great thing
>partner with Playstation Move to make it a hardware success to outsell the Wii
>it was so badly developed and delayed that Move failed before Dreams was even released
>Dream quietly releases after being in the spotlight for many E3 presentations
>a community based game with no community
>even basic games need a load of corner cutting in Dreams
>sculpting is shit without Move controllers
Why did they do it?

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