WORST boss fights in the series by far - 60% gimmicks, a.k.a shit cop out boss design...

>WORST boss fights in the series by far - 60% gimmicks, a.k.a shit cop out boss design, 35% completely unmemorable or absolute garbage tier, remaining 5% is just Allant. who is barely even average design by today's Souls standards.

>WORST music by far (lmaooooo the old monk music had me in tears, it was so bad).

>WORST menu and inventory design by far, literally no idea how someone got paid to make that.

>Most archaic concepts that were later scrapped, like carry weight and permanently disappearing crystal lizards.

>Oldest and clunkiest gameplay

>4-directional rolls, inability to sprint while locked on - Shortest game without any DLC or extra content

>Least weapon, armor, jewelry variety. Worst fashion because of it.

>Completely unmemorable NPCs except for the maiden. Patches doesn't count as he appears in every Souls.

>Easily the worst final boss in the franchise. By far.

>Worst PvP (2009 game, have not done any on the remake)

By the way, gimmick fights are not good boss design. Nobody thinks that. It seems you don't really like fighting bosses, you like a random puzzle posing as a boss fight in a combat game. Maybe go play some generic quick time event games that hold your hand? Seems more like up your alley.

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>Dark Souls 3 fag

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>>Dark Souls 3 fag
Dark Souls 3 fags love Demon's Souls and hate the first 2 Dark Souls

Daily reminder that sönyggers will NEVER EVER enjoy OG unpozzed Demon's Kino at 4K 60 FPS

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What are you talking about? Dark Souls 3 fags love Bloodborne, Dark Souls 1 and Elden Ring.

you talk like a pornhub video title

True
Yet despite all that… it has soul.

>proper check point placements and distance between them
>proper environmental hazards
>some of the best level design
>simple yet extremely memorable and inspired OST
Demon's Souls is kino, zoomers like you will never comprehend it.
Based.

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>>WORST boss fights in the series by far
The combat bosses are far better than DS1 or DS2 bosses
Maneater, Flamelurker, Penetrator, Old Hero and King Allant are brilliant combat encounters
>>WORST music by far
Absolutely wrong, it's different, and it's lower quality due to budget, but it also fits great for the unique enviroments and situations and it's unique
youtu.be/dn7dW6xCMXY
youtu.be/PBYLtyaGXP8
>>Oldest and clunkiest gameplay
Aside from the rolls, no. In several aspect Demon's Souls is much better than its successor, weapon movesets, level design, sense of scale and better designed encounters with roaming enemies in more handcrafted and better designed levels
>>Completely unmemorable NPCs
ABSOLUTELY wrong
>>Easily the worst final boss in the franchise. By far.
Nashandra exists

>>Most archaic concepts that were later scrapped, like carry weight and permanently disappearing crystal lizards.
Those concepts come from the dungeon crawler design Demon's Souls started the development as

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It still does more things right than wrong, and that on their first attempt.

In light of recent humiliations (Elden Ring), it's an honor to be joined by men, and not FAGGOT ASS, OPEN-WORLD DOGSHIT LIKE RUINED MY SERIES, IT SHOULD FUCKIN' DIE

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Elden Ring does its own things right as well
The open world direction is questionable and I would have preferred Archstones teleport to levels placed in a single world substructure

Next to Tenchu Z, which they only published, this was the best game From ever made. Also, you can go online now with RCPS3. Sit. Spin. Dilate.

>WORST boss fights in the series by far
That'd be Dark Souls III and Elden Ring, ie nothing but a trillion "roll and hit it 'til it dies" slogfest
>60% gimmicks
Puzzle bosses aren't inherently bad
>35% completely unmemorable or absolute garbage tier
Sounds like a (You) problem
>remaining 5% is just Allant. who is barely even average design by today's Souls standards
"Today's Souls standards" are shit so I'm glad
>WORST music by far
That'd be Elden Ring, or maybe Sekiro; can't seem to remember many songs from that one either
>WORST menu and inventory design by far, literally no idea how someone got paid to make that
Finally, you make a somewhat normal argument
>Most experimental concepts that were later dumbed down
FTFY
>Oldest and clunkiest gameplay
Buzzwords, what do you mean exactly?
>4-directional rolls, inability to sprint while locked on - Shortest game without any DLC or extra content
>Least weapon, armor, jewelry variety. Worst fashion because of it
All of these are good though?
>Completely unmemorable NPCs except for the maiden. Patches doesn't count as he appears in every Souls
Sounds like a (You) problem
>Easily the worst final boss in the franchise. By far
Sounds like a (You) problem
>Worst PvP (2009 game, have not done any on the remake)
>he plays Souls for the PvP
That's all I needed to hear OP, it explains everything

Demon's Souls has the best bosses precisely because they aren't combat challenges.

>>Worst PvP (2009 game, have not done any on the remake)

The remake is identical mechanically besides a few very broken exploits being patched.
You can still perma-stunlock.

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Kill yourself DS3zoomer

You will NEVER play Demon's Souls in 2009

Nope, Demon's Souls best bosses were combat challenges

People praise DeS as being good out of respect/nostalgia because it was the first.
Sadly, in terms of mechanics, combat and boss quality it's by far the weakest.

What is a shame is the remake just copy pasting all the bugs and bad mechanics instead of trying to re-do them with a few things fine-tuned with the knowledge they learned from DS1, DS2, DS3 etc

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>It's so clunky!

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>Penetrator
That's literally Pursuer if he had 3 attacks instead of 10.

King Allant's movset is barely on par with Old Ornstein from DS2, a starting boss.

How's the remake on ps5 though?

>Puzzle bosses aren't inherently bad
Correct, but only if they're done well like DS2 where the gimmicks add another optional layer to the boss instead of being some mandatory "secret" that one shots the boss once you know it.

Stuff like this:
-Pursuer's arena has the bastilas, you can get gud and parry him for an easy kill, you can fuck it up and he'll break them. Also you can use them in COOP and even troll hosts/phantoms and kill them with it. That's soul.

-Dragonriders has the raising platforms as his default arena is insanely small and any hit will push you off. Raising one or both makes the fight easier but raising none lets you cheese him into falling off if you know how to bait him.

Flexile's arena has water slowly fills the room, slows you down, increases his fire def by 50% but it also decreases lightning def by 50% so you can make use of the gold pine resin you find in the Wharf.

Sinner's lamps helping lock on distance and Freja spiders being afraid of torches.

Chariot's whole gauntlet phase 1 with skeletons + necros then a horse fight in phase 2. Imagine if he was 100% gimmick and he died instantly when he hit the gate like Dragon God.

Rat Vanguard being pretty much a better version of Pinwheel/Fool's Idol that can actually kill you because petrification.
Also better designed because the boss spawns in after 10 rat kills so you don't just walk in, lock on to the real boss and ignore the clones like you can with Pinwheel.

Mirror Knight and NPC/Player Summons.

Avaa being invisible till you get the eye but 100% fightable if you're familiar enough with her moves. A lesser game would've just made the boss invincible to force you to do it like they wanted.