What went so wrong?

What went so wrong?

Attached: Elden_Ring_Box_art.jpg (273x364, 36.68K)

Other urls found in this thread:

nexusmods.com/eldenring/mods/510?tab=description
twitter.com/NSFWRedditVideo

Open world meme always makes everything feel like a drag

Attached: botw-lets-fight-somewhere-empty-dbz.jpg (800x900, 251.75K)

Nothing really. Feels good to appreciate that we still get such quality games in 2000+22

Pretty much nothing, surpassed my expectations in all regards

Nothing. There won’t be any game that matches it this decade

fpbp

Not releasing on the Switch. What the fuck were they thinking? Now it only sold a third (being generous) what it could have otherwise. Also, botw is better.

It's shit. Unbalanced, casualized, zero interaction, zero attention to details, woke, censored, shit tier ost, shit tier story and lore

Attached: Elden Ring 2022.04.23 - 15.45.43.11 1-.webm (896x504, 1.74M)

too much copy paste bloat. would have been better if it only took 50 hours to 100% also the pvp is trash

fpbp
/Thread

>120 bosses
>8 of them are actually unique

which 8?

Fuckin NUTHIN

nexusmods.com/eldenring/mods/510?tab=description

get the FUCK in here bros, we're saved

Attached: yes.jpg (1000x1333, 367.97K)

Very little, all things considered.
>Some goofy balance decisions
>Enemy variety is stellar, but is still strained by the sheer world size
>Game length extends enemy scaling very far from the early game leading to large perceived difficulty spikes if you happen into an encounter you're underleveled for
>too much loot is crafting materials
That's pretty much it.

Attached: 1649162480276.jpg (1080x1285, 214.71K)

Without counting "now has a different moveset/second phase" ones

Rennala
Radahn
Rykhard
Fire Giant
Malekith
Malenia
Placidusax
Radagon
Elden Beast

overindulgence in flawed/repetitive mechanics, tropes, story and overall direction
no will to fix or update a dated and repetitive formula and design ethos

having to ride a horse instead of traversing short inbetweens on-foot to get to the next area and

Everything after Lyendell was pretty horrible. Felt like two different games spliced into one.

the open world

is someone going to tell him or do i have to

Open world completely fucking up the balance, making some places ridiculously hard and some places ridiculously easy and the sweet spot of difficulty vs. achievement is lost by the time you're level 20

PvP being completely fucking broken, to the point you see the exact same weapons and spells 9 times out of 10

Invasions being completely fucking broken and pointless

No point in a second playthrough unless you want to just rush to the weapons you want to use, the bosses you want to fight, and the grinding areas you want to grind

Honestly could have been a 10/10 game if it wasn't open world

never even thought about buying this once the DS PC servers went down. 4 months later, still down, no updates from FromSoftware
i will never buy another FromSoftware game again.i hope the studio gets sued and goes bankrupt

Many things:

Elden Ring truly proved that FromSoftware is incapable of comprehending what their true fans enjoyed about their soulsborne games. The pattern is clear now more than ever, any FromSoftware project that has Yui Tanimura involved in anyway, will be either mediocre or garbage. Hidetaka Miyazaki said that with Elden Ring "he had to delegate things to others more than usual" and it shows. Elden Ring is not a good soulsborne game, it is one of the worst, if not the worst:
>Open world causes a lot of padding and time wasting by just running around on your mount looking for the good parts.
>Open world completely kills replay value, because of all the down time traveling in the open world has.
>Open world forced them to add a mount and thus mounted combat, which is far inferior to the traditional unmounted combat. Even FromSoftware understood this and disabled mounts in multi-player.
>Open world ruins the traditional progression of difficulty in zones and especially boss fights, the bosses are either too hard because you are underleveld or too easy because you are overleveld, it is an unrefined and unfocused mediocre experience.
>Spirit ashe summon system casualizes the entire game, it is literally an EASY MODE that completely breaks the game and boss AI. Some of the spirit ashe summons at +10 (mimic/tiche) can solo bosses with you just standing there and watching, doing nothing else. Unlike traditional summons, spirit ashe summons do not give the boss a boost in HP and stats.
>Boss Fight experience has taken a significant drop in quality. Sekiro, Bloodborne and even Dark Souls 3 offer superior boss fight experiences.

Elden Ring outsold all previous FromSoftware soulsborne games COMBINED, it is literally over for FromSoftware ARPGs as we know them. All future ARPG projects by FromSoftware will feature an open world of some sort.

Thank God I pirated Elden Ring and didn't waste money on it.

Attached: FromSoftware Teams Explained.png (2130x2076, 2.07M)