Bad vidyas that Any Forums tricked you into playing

Admit it, the devs bought the reviews or the reviewers didn't play this game at all.
The start is cool and all but the game is unpolished in many ways.
>B-BUT MUH 90% POSITIVE REVIEWS
Literally coonsomist hype and fromsoft drones

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Reminder if you use spirit summons you're a cuck. Any other argument is a cuck cope.

You're just being a contrarian.

Its cracks begin to show after an extensive time investment, typically when you start a second playthrough after exploring as much as you can.
Reviewers probably didn't turn over every single stone, so issues of repetition and lack of reward are less apparent to them. It's actually a great game for reviewers specifically because they're practically REWARDED for not doing everything since side content often offers little reward and rehashed content.

>the first shitposting bait thread didnt take off so better start another one
Shazaamtrannies pretty much literally on suicide watch

Name one (1) open world game that isnt repetitive on a second playtrough after youve seen everything.

>filtered
No one cares buddy. Go whine somewhere else.

Oblivion

fucking LOL

>Noooo stop criticizing me for playing a shit game!!!!
Elden trannies this is your mindset

Shazam lost, it's time to move on.

Repetition is inevitable in this genre BUT it can be managed. Elden Ring should have offered more substantial rune rewards or more interesting weapons and armor locked behind dungeons, when a lot of them are just laying about out in the world. This would have gone a long way towards incentivizing doing this stuff.
I think breath of the wild did it better by offering permanent stamina and health upgrades. The potential reward was always understood, so you could make a more educated choice about how many shrines you wanted to do. You knew the only thing you could miss out on are some niche armor sets and health/stamina upgrades.

its not a bad game but it was overhyped 100%

Yeah, imagine being the cuck that lets others beat the boss.

Not this one, but Bloodborne.

Reminder that if you need to come up with artificial rules to establish "the correct way to play" a game then the game is shit. Most fun way to play not being the most efficient is objectively bad game design. SoulsBorneRing objectively sucks. You cannot disprove that.

kys

Why don't you speedrun every game you play then?

Shazaamtrannies are already speedrunning life, any%

>I think breath of the wild did it better by offering permanent stamina and health upgrades. The potential reward was always understood, so you could make a more educated choice about how many shrines you wanted to do.
This just sounds like a system that nobody wants to engage in because all they care about is the reward at the end, not the actual shrines themselves.
"Lets just do 10 more so I wont have to bother with them for a while" is what comes to mind. Its the exact same thing with the korok seeds, youve seen everything they have to offer after 5 of them but you still need to do a bunch and NOBODY liked it.
>You knew the only thing you could miss out on are some niche armor sets and health/stamina upgrades.
The only way you would know this is when you would find an armor set in a shrine, which is NOT the vast majority of shrines. It goes against the entire first half of your post

Speedrunning is not efficient. It requires lots of practice and knowledge of the game.

>Players imposing their retarded rulesets over a game makes the game bad
?????????????????

because you have to play them once to memorize them you retard duh

It is by definition the most effective way to play because you get the fastest time.