It is literally impossible to make a game on your own

It is literally impossible to make a game on your own

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i made 5 triple A titles on the toilet today

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TOBEY FOX DID IT
WITH STOLEN MIDIS AND A BOX OF SCRAPS

>what is cruelty squad
>what is northern journey
>insert dozens more examples here

Tranny game

F-five? That can't be healthy.

I'm thinking of swallowing my pride and just doing a porn vn for coomber bux.
is there any way i can set up the financial side so that it doesnt track back to me personally?

>>what is cruelty squad
Garbage

I'm fuckin' doing it and I'm doing it all on my OWN
All I'm doing right now is honing my music skills and music composition, but its getting a lot better

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ConcernedApe made Stardew Valley alone and it has sold over 20 million copies. He also is a confirmed poster in the amateur gamedev general on /vg/ and every year on Christmas he posts hundreds of keys on Any Forums. Based lad.

the point is, it's a one man team that made a reasonably successful game. making a game on your own is possible, especially if you appeal to a specific audience (in cruelty squad's case, it's audience is edgy zoomers)

I'm making a website about making a games right now. Then I will make a game.

Those games weren't made by one person. I don't know why people think they were.

I learned to model on my own. My advice is to not fall for the “all quads” meme. Yes, quads are important and you should try to use them most of the time, but there are plenty of cases where tris are optimal and even needed

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>successful
It’s a damn meme game that YouTubers latched in to for being awful.

Getting a couple artists to design a few of the characters does not make the game a team effort

How the fuck do you get topology like this?

>he doesn't literally make games on his own

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Also box modeling is a meme. It’s useful for stylized low or low poly characters, but if it’s a character you’re going to bake, you sculpt then retopo then bake.

Get maya in a totally legal manner and use it to retopologize

Your game was not made by 1 person if more than 1 person made it

And that's success, copemaster.

Ah yes let's discredit Temmy while we're at it

It's possible if your game is simple enough.

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Let's see...First I have to learn:
>the fundamentals of programming
>data structures
>algorithms
>design patterns
>software architecture
>game design
>linear algebra
>trigonometry
>physics
>vectors
>quaternions
>drawing/drafting
>anatomy (human and creature)
>perspective
>gesture
>lighting
>composition
>pixel art
>3D modeling
>texturing
>rendering
>graphic design
>character design
>environment design
>color theory
>VFX
>animation
>rigging
>photography
>cinematography
>UI/UX
>architecture
>interior design
>landscaping
>writing
>narrative design
>sound design
>music theory
>music composition
>music production
>piano
>image editing
>video editing
>customer service
>the various softwares required for each of the above
Then I have to make 10+ prototypes to find the game that's actually fun enough to play and sell. Yep...Sounds about right.

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>box modeling
Christ nodev, learn the right terms

>I learned to model on my own. My advice is to not fall for the “all quads” meme. Yes, quads are important and you should try to use them most of the time, but there are plenty of cases where tris are optimal and even needed

????? video game modeling has more or less always been triangles in history

>Acts like an expert
>Actually uses the phrase "box modeling"
Back to the failed dev general you go, ideasguy

A solo project does not suddenly become a team project if the dev responsible for 99% of it commissions the last 1%

GAME MADE BY 1 PERSON DOES NOT MEAN GAME MADE BY THE EFFORTS OF 2+ PEOPLE

It’s not a solo project if it is not done solo. Simple as.

No, you just have to install Game Maker Studio or Unity, get some manuals, and start trying. Making a game is not a difficult task. Making a fun and unique game - now that's hard.

Financially, no. Government needs its cut.

Drawing a couple pictures is not 'making a game'

>I learned to model on my own.
>My advice is to not fall for the “all quads” meme.
Yeah we can tell you "learned on your own" because you're fucking clueless about fundamentals and haven't worked a day in the industry in your life with that retarded level of "education" under your belt.

It’s called being incredibly lucky. There are a million games on steam right now that nobody knows about that are similar quality.

3D games that are actually good, yeah. Takes a decade by yourself with immense trial and error.
2D games you just need a good composer and audio specialist, or to be able to do that yourself. Special exceptions are 3D games with very good but simple concepts so a simple design and simple code is enough to keep the game still fun considering its gameplay loop, such as Minecraft.

you need like 1/4 of those things and you only need a basic understanding of them excluding the big ones like programming and math
I'm shit with art but even I've been developing my artstyle well and music skills to really sell my world

the soundtrack of this game is way too good for this world, it reminds me of link related
youtube.com/watch?v=hzGmbwS_Drs

It is part of the game making process

No there aren't

Ever hear of call of duty?
All me.

Stardew Valley.

>YOU HAVENT WORKED IN THE INDUSTRY!!!!

neither has anyone else who can develop good video games

OP, id play a game that looks like this if the gameplay is great, dont focus on graphics, ever. Try to find a style if anything but gameplay is always priority #1

No. The final result exported out for in engine use is triangulated but you absolutely never work in triangles in your DCC from the base until you're ready for that finish.

Firstly any deformable mesh you're going to animate (like characters) will always be modelling in quads because it can do bi-axial deformation without issue, good fucking luck animating a triangulated model.

Secondly, when you're working on any regular hard surface mesh you will have a nightmare of a time edge looping without quads.

>Sounds about right
stopped reading right there

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Tax wise no, you can do patreon under whatever name you want and have it pay out to a business paypal

the fact that instead of whining about the sorry state of the harvest moon franchise, he went and made the ultimate farming sim by himself, that mogs even the best HM titles, makes him based in my book

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That's a fine attempt at deflecting your retardation. Now go back to your daily donut jockey cycle with the rest of failed "artists" on /3/ and blenderartists.org

Practice. Used maya for retopologizing his face, blender for the rest
I am not an expert, but I am sharing things that I wish I knew in hopes they avoid the month long pits like me. I do it for fun. Im using terminology that some beginner who browses /3cg/ or the numerous discords would know; when in rome, speak roman
Spend time on any modeling forum and you’ll see what I’m taking about

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I made a demo
geocities (dot) ws/fetoid/

Buying prepared ingredients is part of the cooking process, that doesn't mean every sandwich you make in your kitchen was the work of a sandwich team

*you* absolutely never work in triangles

>Talentless hack larps as an expert to predictable pathetic result
>I NEVER WANTED A JOB ANYWAY
Every time

Music is something many people don't consider when thinking about game development. Everyone here keeps memeing about muh coding, modeling, and art, but no one ever talks about music, even though I doubt anyone here has the same talent as ZUN or Tobyfox.

>Everyone here keeps memeing about muh coding, modeling, and art, but no one ever talks about music
Because those are actual jobs that take skill. Literal cavemen invented music by 50IQ bashing sticks on rocks. Musicians have barely evolved since then

You just need to scale properly. Amateur game devs for some reason are really prone to "I'll make Dark Souls on Unreal engine!!!" FNaF is the perfect amateur game dev scenario. You also have to be kind of a genius to do everything by yourself without it ending up like shit.

If there's more than one person in the credits the game was not made by a single individual. This isn't hard to grasp.

No one talks about music because it's the lowest brow of the game pipeline. Literally lower than the forum moderators

not impossible but pretty hard if you have a full time job. That's why I'd rather be a part of a team.

? who the fuck tells themselves they want to work in the video game industry? 12 year olds?

i have a model shipped on a cd that says activision, you don't. game over friend. and that's without even wanting to be in game development

good luck if your goal for life is to work at a game company. you'll see it through, i'm certain. then you can make quality products like whatever AAA trash

while vampire survivors is the best game of 2002 without any doubt. rofl

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>food analogy
Every time. And you’re retarded

Coincidentally I don't think both Touhou and Undertale would have the same success without their soundtracks. In absence of voices and expressive characters music is the emotional adhesive that sets the tone to entire thing and what most people think of when you mention series.

>what is no country for old men

>coding
>art
>modelling
>require skills
no, they just require patience and "the industry" that hire for these jobs don't have any, that's why everything you see about art and coding is now node based, to make money faster, only modelling doesn't have nodes yet because AI can't handle it and still, now we have 3D scanning and photogrameter so you don't need to be a skilled modeler anymore

A movie, or am I missing something?

Thanks for confirming the troll.

Cope grug, go bash another stick to make beats

The troll is acting like Cruelty Squad is a bad game because you were filtered

By your logic, nothing requires skill

Both Touhou and Undertale are examples of music elevating the game way above what it could've been.
Indeed. In the old Touhou games, visuals were extremely basic and nondescript, and ZUN's music pulled the whole carriage just as much as his character designs did. Without it, I doubt Touhou would've been nearly as big.

>that's why everything you see about art and coding is now node based
Holy Christ this board never ceases to entertain. I have no clue why you NEETs like to act like you know anything about this business from a professional level when you've never even talked to someone that is, let alone done it yourself.

music is the easiest thing to outsource

>now we have 3D scanning and photogrameter so you don't need to be a skilled modeler anymore
You're seriously overestimating how much of a modern game project is photogrammetry based.

The romhack was though

An artist who gets commissioned to draw cover art for a novel cannot claim to have made the book, and it is not accurate to say that the book was a team endeavor, because a team of people did not create it

>It’s called being incredibly lucky.
Success is success. Any Forums was raving about the game before it went mainstream.
>There are a million games on steam right now that nobody knows about that are similar quality.
How do you know about them, then?

it's a movie that has no music whatsoever yet still was highly praised

That’s nothing, I could do that with my cock tied behind my back.

>sees shitty meme game
>immediately defends it saying it’s good
This is peak Any Forums

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I have a huge appreciation for music and I want mine to properly sell the atmosphere and environments of my game, which is why I'm tweaking and fine-tuning my ability in this department first. I've done plenty of 3D modelling and animation, but I want a solid soundtrack first so I can better picture the world I'm wanting to build.
Plus its nice to throw on my own music in the background while I work on it.
A lot of my friends said I've come a long way from half a year ago since I started, and its incredibly motivating.
It helps being able to understand and critique stuff from other soundtracks. Being able to dissect certain composers habits and styles, and finding your own in the process.

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Man I am a brainlet, I've seen that movie 3 times and never noticed the lack of music

"all quads" doesn't mean "never use a triangle" you autismo

>sees game he doesn't like
>immediately attacks it as being a meme game
This is peak Any Forums

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No, first of all I looked up that game and it has multiple unique models and textures. When you see a crummy ugly game 99% of the time it will have 1-2 character/environment models with only a single unique texture on them. Hardly any small timers make that many textures and models regardless if they were trying or not.
Secondly, it's not copying anything mainstream, so the potential for unique entertainment is still there, which is why good looking minecraft clones fail because everyone already played that experience and don't expect anything new, nor do they think they want anything particularly new from said experience.

What the fuck games are you playing? Music can carry games just as much as anything else. FURI is good but the music makes it great.

There aren't nearly as many composers as there are artists or coders.

that's because the movie tricks your brain, you're so used to listening to music in movies that the lack of music in this movie makes the tense scenes even more tense because it feels more like real life. might be just my mental gymnastics tho idk

That analogy doesn’t work. There’s an entire credit sequence at the end of the game so I think it’s fair to say that one guy didn’t make it all on his own, would’ve been a dumb idea and a waste of time anyways.