How come everyone hates the Big Shell design from MGS2?

It's better than Shadow Moses

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The mandatory underwater escort mission

What's so bad about that?

It felt boring and repetitive. Shadow Moses felt like each area was unique, and was more memorable overall

the layout of the buildings inside each struts are bizarre. they are essentially office complex's in a place that makes no sense for them to be there and like that.

>Underwater timed escort mission

Because MGS3's levels were objectively better.

Its visual design is more boring but the level design itself is better.

having essentially a near identical base in V was a retarded idea, as the Big Shell was supposedly designed on the spot to do something and wasn't based off something from the past.

Peace Walker's base looks even closer to the Big Shell

it really isn't

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even worse, its far fucking larger and far more technologically advanced, and was built essentially what, 35 years before Big Shell?

when you lay it all out like this, it looks retarded lol.

>It's better than Shadow Moses
It's not, but I like both.

MGS1 was way, and I mean way ahead of its time, being mostly a narrative game with story and gameplay integration (which only improved later) shame about Konami being retarded and cutting MGSV in half just to fuck with Kojima.

having Hal's Sister happen to be a lynchpin of the plot was contrived even for this series.

imagine the sheer coincidences that align for that to occur.

you don't even see half of it

its so easy and short. Ive never really seen any actual design criticism. People just say the buzzwords in a row

MGS3 levels are fuckin gterrible

you only got to see half of it, felt unfinished
half the struts had absolutely shit level design for the series' style of gameplay
too much backtracking

it did look really fucking cool though

All memes aside, MGS2's story is shit.

no its not its pretty interesting. Its pacing gets too bogged down at times

Considering their parents are super mad geniuses responsible for everything in the series it makes sense

the story is pretty good. it's the game's level design and the pacing between gameplay and story which is the biggest damper. the VR missions in substance are apex Metal Gear gameplay though.

Ask any normal person wtf MGS2 was about they'll say "uhhh.... there was like a vampire in it... at least I think he was a vampire?" and that's the best you'll get.