“We’d also like to announce that anyone who pre-orders System Shock remake will receive System Shock 2: Enhanced Edition for free and ALL Kickstarter/Backerkit backers who backed at the $30 level or higher will also be receiving SS2:EE for free. It’s our intention to release both System Shock remake and SS2:EE around the same time. SS2:EE has evolved into more than what we were intending. This will be a complete source port to our KEX engine. All the character and weapons models are being remade, and we’ve received permission from the Shock community to include many of the mods that have become standard for many Shock 2 veterans. “
These include:
Vurt's Space Textures, Flora, Hi-res Water, Organics/Goo ACC's Four Hundred (400) Hi-res Terrain Textures Eldron's Psi Amp Olfred's Fixed Objects Grosnus' Hi-Res Spinning Marine/Navy/OSA logos SCP SHTUP ZylonBane's New Quest Notifier Vaxquis Vintage Song Remake v1.0 Mod Mercurius' Tacticool Weapon Replacements
“Here is a quick look at the before and after of the protocol droid. We’ve added more detail to both the poly model and the texture while retaining as much of the original as possible.”
Additionally, SS2:EE is allegedly being ported to consoles by the EE devs Nightdive.
I have some curiosity, the retextured models I've seen look quite good, although a bit washed up in colour. I have no emotion towards the SS1 remake, I've seen just 1 screenshot and never played the original. Maybe I will this summer, to get on track.
Hunter Green
Isn’t Nightdive owned by Tencent now?
Jonathan Allen
Soulless vs soul
Jack Howard
No. They sold the rights to SS3 to Tencent, nothing more.
Here are some of the most recent screenshots of the remake. They look really good. It comes out supposedly on the same day or a bit earlier than SS2:EE, so might as well play that.
As long as they retain SS2: classic, whatever. With the patched engine SS2 really didn't need it aside from the broken co-op mode that the devs explicitly said the game was never designed for; it was tacked on by a publisher mandate.
Including third party mods in this context is usually a bad idea because updated textures and models made in different styles from different authors clash against the low poly geo and other untouched assets. Some high-poly third party models have been regarded as terrible.
At the very least it's a good idea to retain the native classic and ALL of the game's classic content in a mod or option.
Ethan Reyes
seems like they sold it OtherSide because muh Looking Glass employees, who then jewed them over by selling them onto the Chinese
Lincoln Wood
came out looking a lot more retro in a toylike, video game sort of style. Drastic but I guess it looks good on its own. But graphics aren't everything.
Do the tiles in cyberspace still play Conway's Game Of Life?
Dominic Robinson
>another forced update that will override the original game files thanks kikes
Deus Ex is pretty easy and the build you use is almost irrelevant System Shock 2 has a load of systems and the gayest one is weapons breaking
Jacob Bailey
A bit too colourful and neon-y for my tastes as well, but well.
Liam Price
it's not out yet
Jose Rivera
>Deus Ex 7 hour game that's fun for 6 hours >System Shock 2 >5 hour game that's fun for 4 hours
Isaac Thomas
From those mods they name the models and textures are all very faithful. Except small creative liberties in a couple computer screens from SHTUP. Rebirth is the least faithful of the "recommended" mods and I dont see it. SCP's rebalance is an arguably bigger issue if youre a purist
Jayden Turner
System Shock 1 utterly demolishes the meme that is SS2.
Jonathan Morris
And you're too stupid to understand the context of the picture. SS2 and SS2:EE will be two separate entities, like SS1 and SS1:EE