Most Important Videogame Topics

•Genes are some 100% similar, from the same starter cells, amongst fundamental mathematics / cellular propagation (e.g., phi), chemical signals, compounds, and (importantly) awards.
•Social interest and investment, personality, attractiveness, skillfulness, anatomy, energy levels, and other aspects of genetic expression are basing on nutriments, a most simple, logical method of cellular energy.
•With nutrition is possible having very intense stimulation and correlatives, such as rewards, awareness, and intelligence.
•Life is simple and easy (with knowledge).
•Consequently, producing great games and playing skillfully are also. A few developers could make a character, item, area, and activity per day and have an MMO of content in a month.
•Each genre / features-combination is really easily made fun; some are more entertaining than others. (Every development implementation that is logically polarizing is either detractive or additive to enjoyment.)
•There are simplifications for established fundamentals of literature and art.
•"Literature, art, and gameplay that are OK for everybody are plausible;" "specific sorts are more rewarding;" agreeing with either of these is believing in objectivity of designs and critiques.
•There are obvious qualities of art; and "what makes fun gameplay" is really apparent because of interactivity being very specific.
•Games are art because they're creativity productions.
•Real players are simple, efficient challenges, strategy, variety, depth, risks, rewards, intensity, and thus fun, so, comparing similar gameplay, SP has been surpassed by MP.

1/?

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Any Forums memo: Having a thread up once or twice a day isn't spamming, just as you wouldn't say drawthreads are spamming. This content deserves to be on this board; counter-points are on you.

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Other urls found in this thread:

fbi.gov/investigate/white-collar-crime/piracy-ip-theft
twitter.com/NSFWRedditVideo

•Optimizations are really important. Health, nutrition, and fitness -- even supplements and drugs; only playing what's most physiologically motivational -- entertaining and rewarding; discussing experiences, designs, creativity, and wisdom -- literature, art, and gameplay -- availability, development, and projections: Resulting performance (amongst reasonable behavior -- choice) is very skillful. Stimulation is really correlative with rewards, awareness, and intelligence; the excitement and immersion are really beneficial.
•Inputs for fighting games are of bests being intuitive / simple.
•DaS has shallow gameplay.
•Top-down dungeon crawlers and MOBAs are garbage for depth and skillfulness.
•Pokemon still being 2D and turn-based is a failure on innovation and excitement.
•In a character action RPG, it's enjoyable having really interesting character action.
•Survival Crafting is up with the bests of gaming.
•MMO is an excellent genre, amounts of players and a persistent world being phenomenal.
•Consoles are only "negative" for the industry. Analog-sticks controllers still existing and, conversely, all studios / games on *a* platform" being logically where the most competition is, effecting standards and quality, are some examples. Their conveniences being available better elsewhere is negating.
•Piracy is stealing because of what also defines worth of games: experiencing them.
•Because of procedural generation, et al., producing games is plausibly very cheap, even / especially AAA, AI having the potential of replacing large aspects of, and even whole, studios.

2/?

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Didn't read.

•Legitimacy of botting and real-money economies is of where a lot of the interesting designs are -- accessibility, self-directed interest, density of characters, variety:depth, creativity, and pacing (adventures / roles, momentary options, and economy-produced NPC- and other world-building).
•Piracy is a standards issue.
The US has specific government references to piracy being theft -- fbi.gov/investigate/white-collar-crime/piracy-ip-theft Sometimes cited is Downling v. United States (1985), though pre-digital.
>But in dealing with the distribution of such goods, Congress has never thought it necessary to distinguish between intrastate and interstate activity. Nor does any good reason to do so occur to us. In sum, the premise of 2314 -- the need to fill with federal action an enforcement chasm created by limited state jurisdiction -- simply does not apply to the conduct the Government seeks to reach here. [..] Dowling's unauthorized duplication and commercial exploitation of the copyrighted performances were intended to gain for himself the rights and benefits lawfully reserved to the copyright owner. Under Turley, supra, his acts should be [473 U.S. 207, 232] viewed as the theft of these performances.
There are statuses separating "not paying and not having", "paying", and "having". There is worth in the excitement of not-having and not-paid; in having paid and getting; and in having paid and experiencing -- and further scenarios effected. Thusly, in each of the situations where piracy has been suggested as relevant, there is always a better option -- of being poor, making money; of limited availability, simply communicating with the company or producing an alternative; of pre-acquisition identifiers of quality, having standards of inquiry and budgeting.

3/?

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The complete lack of context makes this rather pointless.

RTS is one of the best genres.

Spamming rote-memorized upgrade hotkeys while you micro skirmishes... it's just a worse moba.

What do you get out of this, you sperg? By your own admission you spam this shit multiple times per day, only to be called an obsessive autistic ESL. The few people who can be bothered to decypher your word salad think you're full of shit. No one knows what the fuck you're trying to say. There is no discussion here. And yet you persist in banging your head against the wall and killing off your precious few remaining brain cells in the process. What's the point? Wouldn't you decide at some point to try a different approach? Learn proper English? Find a more receptive audience? Do anything at all but repeat the same copy pasted bullet points day in, day out?

SupCom and SupCom 2 are the only relevant iterations.

They're better than MOBAs because the strategy and economy are better.

It's fun and rewarding posting on Any Forums. I've had multiple games edited.

How can this possibly be fun and rewarding to you? What do you mean, you've had games edited?

Because it's truth expression.

I'm pretty sure my no roll no buy posts got rolling in the Battlefront remakes.

I think you might genuinely be schizophrenic

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Maybe it would be better to separate these points into their own separate threads.
To contribute: I think there's great potential in using MMOs for data collection about human behavior. I also wonder if this data collection would be profitable enough to fund the continuation of that MMO so that it could be ftp with no pay to win or pay to pretty monetization.

I eagerly await your suicide, user.

PLEASE KILL YOURSELF
PLEASE KILL YOURSELF
PLEASE KILL YOURSELF
PLEASE KILL YOURSELF
PLEASE KILL YOURSELF

NOBODY WILL MOURN
NOBODY WILL MOURN
NOBODY WILL MOURN
NOBODY WILL MOURN
NOBODY WILL MOURN

DO IT NOW, TIE A NOOSE
DO IT NOW, TIE A NOOSE
DO IT NOW, TIE A NOOSE
DO IT NOW, TIE A NOOSE
DO IT NOW, TIE A NOOSE

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So do you want to talk about anything or are you just spamming off-site shit

If I posted it, I would like to talk about it.

It's all without context, or illiterate gibberish. It's kind of hard to respond when it's incomprehensible what I'd even be arguing against.

It's easy to understand and talk about.

This, for instance. "Leveling was obsolete in 2014.", is a meaningless statement. How was it obsoleted? What was it obsoleted by? There's nothing to respond to other than complaining about how vague and ill-formed the premise is. There's nothing to agree or disagree with.

That was specifically about Wildstar still having it, but the premise is self-explanatory. PS: It's fake progression, which is extraneous.

Why was it ok before 2014?