Back in my day we didn't need no antialiasing ye
Back in my day we didn't need no antialiasing ye
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What the fuck is happening with his arm?
Troof.
I actually love the look of crisp clean pixels.
>another CBT thread
I kinda miss them
If only someone made an actual filter for modern PCs to emulate the screen
Absolutely cringe.
The sword is the same color as his flesh. Limited pallet due to hardware limitations, prease undasutando
This is super cope, it looks the fucking same, just blurry
ZOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMM
>it looks the fucking same, just blurry
lmao
Baste
>right shows link's ding dong
Reminder that most of these comparisons are made using a retrotink 5x on a 1440p monitor, not retroarch and not a real CRT. Pic related got like 300 replies in another thread and nobody pointed this out.
Zelda 2 has an unique atmosphere that no other Zelda has replicated. The sense that Link is really against the odds and basically fighting in a post-apocalyptic wasteland where everything wants him dead. Something like the Hokuto no Ken setting.
>why yes, LCD pixels are good enou-
That doesn't matter.
Yes having a CRT is cool and all, but use composite or a CRT composite filter like is not for actually emulate a CRT but to blend the pixels and access the true intent of the original art.
Unless you're right up close to the screen you don't notice the pixels anyway.
Dracula's eyes always make me giggle.
You do. Also I literally cannot see the pixels on my monitor no matter how close I look.
kek
WOAH DUDE SO ACCURATE I CAN'T SEE SHIT
background becomes a smooth gradient thanks to the grid though
>CAN'T SEE SHIT
The authentic gba experience then
no wonder i always remembered older games as looking better