Cube

Cube

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Fuck the cube.

eh delete that cube and make a fresh one

Quality cube right there

Give it bedroom eyes first

DELETE THIS NOW

NOOOOOOO CUBE GET OUT OF THE WAY ARTIST IS GONNA DELETE YOUUUUUU

Hypercube

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I can't think of (and couldn't make) a single good game idea anyway.

You WILL make the donut and you WILL make the sprinkles.

I wish I had the brains for modeling and programming. I have some primo ideas for autistic games

>step 1: delete the default cube
>step 2: add a cube
>step 3: draw the rest of the owl

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>Delete cube
>It replicates
UHM

The fun cannot be halted

Just start doing it.

Teach me how to make low poly characters

>Actually having fun doing the donut tutorial as a blender noob
>get to the rendering part
>my poor lap top cant keep up with it so i am forced to quit.....

being poor is painful

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Done

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Then don't use cycles.

but the guy who takes the tutorials said he would only use cycles from that part on, so how do i keep up with the tutorials? is there another one?

it doesn't matter. He just runs on the better fidelity renderer.
you can stay on cycles if your machine isn't so powerful

The fun cannot be halted

I just got to that part of the donut and he says that we are still going to build in eevee, but he's going to keep using cycles.
Just stay in eevee and ignore the weird shadow, keep going let's make some sprinkles next.

blender user here, use cycles but render at a low resolution and sample size and then make sure to tick 'adaptive supersampling'. idk where this tick box is in newerr blender versions but it blends together sample pixels to create something very close to a high same rate render from a low sample rate render. you could try using eevee to render but youll need to redo your lighting and materials

sorry, i meant ;'denoising' not 'adaptive supersampling', idk where i got that from, in a rush rn

DEFENDER OF THE POLYVERSE

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Best tutorials for lazy people?

You didn't delete the default cube, right user? You just hid it and put it in its own collect, RIGHT user? You made sure he was taken care of, RIGHT user?!

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Ok guys, thanks! i will finish the donut then

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1) Download Blender
2) Stare at cube while knowing nothing about art
3) Delete Blender

Now make porn of it

Does all that gobbledegook you said make it so the computer doesn't try to die when working with rendering collision. Just started adding soft bodies the FPS just tanks when trying to let the soft body flop on the hard surface.

Do I have to be good at drawing to make 3d shit in blender? I always wanted to mess around with low poly stuff but I have no drawing experience at all

If you don't need references or can get them else where then you don't need to draw

the collision and physics stuff is going to slow down like hell no matter what, but it gets cached as you play about with it in realtime in the editor
let the editor cache the physics by running through it a few times, itll run faster each time, and then rendering it shouldn't be any faster or slower than if collision and physics were being used or not

yes you have to know basic things about proportions and textures to make even the worst things
shit isn't magic
you can just download unity asset store shit otherwise

Zero artistic talent. Can barely draw a stick figure correctly. Using references I can make workable models.

Going to try an OC soon, so it'll be an abomination, but whatever.