RPGs should just drop the human option when choosing race?

RPGs should just drop the human option when choosing race?

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Nice paws

you should be dropped off the edge of the world

Unironically yes. Would force people to get more creative when creating characters.

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Only if we replace it with bunnies.

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humanity is the only race that matters

Actually the opposite. There's nothing exotic or alien about an exotic or alien race if you yourself are that exotic and alien race, same as being able to use magic. Allowing the player to be a talking cat that casts fireball makes talking cats and casting fireballs mundane. You need to restrict the player's choices a little bit if you want to cultivate a sense of wonder.

we are humans not subhuamns so to answer your question no.

Just don't let them be a half dragon half angel donut steel oc and I think you'll be good.

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If developers don't want to have basic looking anime wanabees yeah.

kys furnigger

Yeah!
Like dog headed people, and cat headed people, and lizard headed people, and frog headed people, and rat headed people, and lion headed people, and fox headed people, and deer headed people, and bird headed people, etc.
So fucking creative!!!

I agree.

This but unironically

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strawman

not really
people who choose humans either because they're boring or because they want to be "based male human fighter" will still be boring and uncreative as any other race, and people who work well with humans and develop an actual character with them would be able to do it just fine as any other race, just working with a background that's entirely dependent on setting
all it'd do is remove options

You make a good point, keeping humans makes it easier to tell who the boring ones are.

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not exactly, you could still tell who the boring ones are
>nonhuman character is just a stereotype of its singular culture and has no personality of its own
>animal-like character acts more-or-less exactly like how the animal it represents is depicted in mass media
the boring ones will always just make a character that can't stand on its own while more creative players would more likely choose race based on what their background is in the setting they're playing
>male human fighter raised on a farm with no background and the personality of a rock
is pretty much the same as
>big muscly orc that can't string more than two sentences together and loves to fight
>fancy magic elf with either bows and knives or more of their weight in spellbooks than muscle mass
>reptilian with vaguely aztec-mayan aesthetic and a culture (always singular, rare to see a nonhuman species with more than one culture) that's just a mash of first contact depictions of native americans

I just want to play a skelly

Based
More games should let you play as a skeleton

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>who the boring ones are
Yeah, because painting your skin purple makes you soooo cooooool bro.
Unless you're 100% roleplaying your race all the time you're a fucking hack.

Most game lets you play as skeletons, they're just wearing flesh armor.

But how do I make the spooky skeleton come out?

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People who play humans in rpgs are mentally ill. It's really that simple

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It would be a smart thing to do if you want players to get more creative.
IT depends on whether you want players to play and make decisions as themselves or if you want them to make a new, separate entity to roleplay as

Yes gay flesh armor that only homosexuals like.

Yes.