Provide a greentext list of everything wrong with Dark Souls 2 so that I can counter them all

Provide a greentext list of everything wrong with Dark Souls 2 so that I can counter them all.

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>it’s so good it makes the rest of the series unenjoyable

I actually can't counter that, fuck

"NO U"
"It's actually great, pleb"
"g-git gud"
"stop watching Youtube analysts!"
Here are his counter arguments - don't bother with this thread.

it's poopy

>ur gay
LMAO!

square zones on the movement/camera
inb4 >it's fine just get used to it

No online on PC.

It has some of the most obnoxious shills around

>not enough fun places for jumping down when you have so many stacking fall damage reduction items.

That's actually humanity's fault for being so evil and untrustworthy.

>n64 woods

>"stop watching Youtube analysts!"
That was fast. And OP did't even have to try.

DS1 had them too

Not enough character slots. When they get filled up deleting one of them to start a new playthrough feels bad.

A bit too many N64 looking places
Otherwise it's amazing
Bb=3>er=des=sotfs>sekiro>1>2

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>it's bad because it just is ok

>no response

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...because it's bait.

and that makes it ok because?

>8-directional movement
>poor lighting effects (especially compared to pre-release trailers)
>story got butchered due to having to be re-written half-way through while still utilizing the assets that had already been made at the time
>have to wait like five seconds after parrying a dude for him to sit his happy ass down on the floor before you can deliver a critical blow
>no i-frames when delivering critical blows or opening doors/activating levers/etc.
>Was titled Dark Souls 2 instead of something original, given that it has almost nothing in common (including game engine) with Dark Souls 1 other than being an medieval-inspired action RPG, causing a lot of criticism to be leveled at the game for flaws it introduced that the prior game in the "series" didn't have.