Because casuals didn't understand hit chance dice roll combat in Morrowind we will forever be stuck with this kind of garbage.
Because casuals didn't understand hit chance dice roll combat in Morrowind we will forever be stuck with this kind of...
>dice roll combat in an FPS
dice roll combat isn't hard to understand, it's just generally retarded in an fps to be able to completely miss something that you're aiming at, especially in melee combat.
it's still normal and fine to roll min-max damage between values based on weapons and levels and that's exactly what many fps games do
>becoming a god
How can you kill a god?
There is no defending what they did with Oblivion and Skyrim. Oblivion is objectively broken due to scaling and how leveling up works. You like the fact that you get weaker if you don't min/max perfectly and have to keep wacking away at damage sponges?
diceroll mechanics literally make more sense with guns (missing because your low level and character thus has shit aim) then with melee weapons missing at point blank range.
I'd rather be landing hits on a sponge than be missing hits when I'm clearly not missing my attack
>literally make more sense with guns (missing because your low level and character thus has shit aim) then with melee weapons missing at point blank range
You have never fired a gun in your life
The only stick you have ever swung around in your life is your dick and what you typed is so moronic that you must blame rng when your piss is sprayed everywhere except the porcelain
okay now post non magic user gameplay
>max out agility and weapon skill in morrowind
>access tribunal or bloodmoon expansion areas
>everything gets scaled up to your level and becomes a damage sponge like in oblivion or skyrim
its almost like the biggest morrowind defenders didnt play it for longer than an hour.
>camera perspectives in a video game
you're chronically retarded, diceroll shots with gun in rpg is no less ridiculous than any other weapon type, rpg never tried to represent combat anywhere close to reality.
Diceroll combat in action games is pure cancer, if you want to simulate misses do it by fucking with the crosshair or something
Poor opinion. You must be a zoomer.
>morrowind is an FPS
not to mention that almost every enemy has reflect in the expansions, making playing a mage completely fucking worthless.
>muh magicka resist
doesn't work against reflect.
Almost as if RPG combat is fucking garbage.
If you're going to make the act of point and clicking RNG, then don't bother even making a combat system and just make a dice roll to win like Disco Elysium so everyone can ignore your shitheap of a visual novel that pretends to be a video game.
retard. must be a retard
also I'm a millennial, retard
it is shooting and is in first person, is a fps
It's all shit, they should try making good combat like Dragon's Dogma/DDON, Monster Hunter, Nioh or SoulsBorneKiroRing. Weighty dynamic combat where you can feel every hit.
So Battlefield V? Kek
user you can't post this! It ruins the narrative that morrowind has "bad" combat where you "never hit anything"!!!!!
Next time try not fucking things up by ackwardly merging tabletop dice roll combat with 3D FPS ARPG vidya gameplay. ARPGs have stopped using that stuff since Morrowind for a reason.
fpbp
ok zoomer
The expansion areas are designed around having beaten the game. If you're having trouble killing the enemies after already kicking Dagoth's grey ass to the curb, you're a complete moron who's deliberately misusing the tools given to them.
lmao just turn down the difficulty if you're bad. zoomers i swear.