This shit makes no fucking sense

This shit makes no fucking sense.

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what the FUCK is going on in this image

Honest question, I've never played this game nor will, llooks too autistic for me:
What's the point of the game? I mean, its goal?

just use the blue signals and use more rather than less. thats how i do my intersections and they always work. also, you can look at the train through the train menu and manually draw where on the track its supposed to go to and see where the line stops so you know which intersection is giving you trouble

The goal is to launch a rocket

Efficiency

Set up advanced enough industry to develop and launch a rocket to take you off the planet.

why 2 locomotive trains never work?

>train is in front of rail signal
>wtf why is my chain signal red
Brain power issue.

Makes perfect sense user.
You have a lookahead (chain signal) looking ahead at the signal which is red because there's a train in the area ahead of it.

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it's a chain signal
it turns red if all signals after it are red
signal after it is red because section already has train
do the ingame tutorial if you still struggle to understand

They work on an individual track where they go back and forth between mine and refinery, or something like that. They don't work in a bigger infrastructure because rail signals demand one-way tracks. You can fight it by placing parallel signals, but you really shouldn't.

Trains are looking at signals on the right hand side of the tracks as they go along.
For 2 ways trains you need signals on both sides for them to go both ways.

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Don't even try, user. I downloaded it last week and this shit is the most addicting time waster ever. I literally woke up, loaded the game, blinked and it was midnight already. Was I doing anything fun in the game itself? Not really. It's just a constant stress of trying to optimize your base with artificial production lines where you craft nonsensical abstract "science" from physical objects.
Honestly, just learn to code, you'll get similar positive feedback from your actions while doing something actually useful.

The game itself is cool though, it just eats time like crazy and gives nothing in return.

I don't know which one you're starting from or where you want to end up, so I can't help you but I will say, you probably need to shorten the gaps in your signals.

K, thanks, that's what I wondered.

They work beautifully for me and save me a redundant railway.

this, without the chain signal, a train coming from up would stop in yellow and block all other lines, potentially causing a deadlock

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i understand 2 parallels signals however on practice they always stuck on each other

Start with python tho.
C++ is a meme and dogshit for both learning and actual programming.

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>muh useful pastime
Why is this normie shit so widespread recently? Can you not tell work time and leisure time apart?

this is something you want to do with such a T-crossing OP

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That's just design issues.
Obviously if you have multiple trains using the same track it's a logistics problem to try and stop them blocking each other.

You just need to find ways to allow them to pass by without blocking.
It can be tricky, but it just means you need to properly space signals and chain signals

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>Honestly, just learn to code, you'll get similar positive feedback from your actions while doing something actually useful.
This. Factory games are basically gamified programmation, if you enjoy factorio / satisfactory / etc, there is a 100% chance you'll like to code
Similarly, most of the devs I know IRL like these games instantly

>didn't even read the image, just bothered by the fact that there are railways on concrete
This game was made for me.

T junction? More like low-T junction. Real men do X every time.

Just pretend they're trams. In Factorio you don't do life-sized trains anyway unless you're insane.

I disagree, because I like games because what they let me do. The building of the factory is a means to an end. I'm not just building a factory for the fun of it, it's so I can manufacture more tank ammo or build MIRVS to launch in rockets and drop on hives, and so on and so forth.

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coding isnt fun and i already have a job
and i dont need a second one

TLDR?

do the god damn ingame train tutorial puzzles

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Pest control

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Rail signals look at the area ahead of it
Green means go
Yellow means about to be occupied
Red means no

Chain signals look at the area ahead and whatever the signal at the end of that area is saying.
Green means go
Blue means there's at least 1 path availble to go
Red means no

-Trains look at the right hand side of the tracks when going
-Factorio called the coloured areas after the signal "blocks"
-Never let a train stop on a junction

That's it.

Is it the game invented traffic system or the actual train system?