How come all the veteran souls players think this is trash?

How come all the veteran souls players think this is trash?

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Open-fields are gay. Give me castles.

The game is hot garbage, all the exploration for what? To 99 times out of 100 find something that isn't even relevant to your build. The "open world" meme was a mistake

oooooh
big open space
pinnacle of game design
thank you based miyazaki for saving videogames

Old good new bad

someone is samefagging.

new good old bad

I don't.

They dont , you literally just made this up to clickbait people into responding to your thread.

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it looks great which i appreciate but the open world hurts it. the exploration is almost never worth it. moreover the bosses are boring/bad. das1 felt more like an experience - the bosses are easy but i remember them. whereas almost all ER bosses are supposed to just be some generic challenge with some variation of fast stabby poke attacks that force me to wait too much for openings. i hear sekiro makes the "wait" time more fun because it has an interesting/unique parry and stance breaking mechanic which it feels like ER desperately needed.

It’s laughably easy and was created with mass appeal in mind so they shoved in a million literal I win buttons which completely snuffs the point of a souls game

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It's good it just feels bad going back to traditional souls combat after sekiro made it so much better

there is no "wait" in sekiro, you either hesitate and die or dance & kill. play it if you havent already

You mean the tiny tiny fraction of contrarian faggots on Any Forums? Because they’re depressed losers who hate everything. Meanwhile the rest of us love the game.

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If you play it like a souls game you will get fucked in the ass. First playthrough was hell for me but the second playthrough is pretty fun

Ive got an embarrassing amount of soulsborne hours under my bektband i have not been remotely interested in playing it because it doesnt appeal to whatever zone by zone autistic routing/build planning, reroll a hundred times itch i scratch with other From games. I dont know if its bad. But im not going to piss away the hours to find out

twitch.tv/videos/1470451098 watch this porn whore beat melania (le hardest boss) with a mimic tear with absolute no strategy but mashing r1 and tell me what could be wrong with this game.

Because it ultimately sacrifices what was good about Dark Souls and Demon Souls to cater more to your generic open world aRPG checklist.
Dark Souls had an extremely careful enemy, item and bonfire placement with really intricate level design and shortcuts.
There was a feeling that a thought was put into everything, even in later, obviously unfinished areas like Izalith. Plot and lore was coherent and made perfect sense.
Hell, look at the lack of fast travel and bonfire placement. New Londo for example has NO bonfires at all, making it a stressful area even if you are further into the game. Lack of fast travel forces your character on lenghty journeys because any time you rest at a new bonfire, it's both a blessing and a curse, since your central point in the world changes and is further from safe Firelink Shrine.
Meanwhile in Elden Ring i have a feeling no thought was put at all into majority of content. Godskins, Crucible Knights, Tree Spirits, Erdtree Avatars and many more are just spawned all over the fucking world randomly for no fucking reason whatsoever that makes zero sense.
Reuse of content is not really that bad of a thing, but what matters is WHICH content is reused.
There is a reason why reuse of Capra and Taurus demons is not that big of an issue. That's because they are not named/told to be some unique beings and they are met in a much, much later endgame area that is said to be origin of demons.
Meanwhile in ER you have Astel, a being that is NAMED in lore and is told to be responsible for the destruction of entire Eternal City. He is also somewhat a conclusion to a very long sidequest with Ranni so it stands he deserves to be unique. That boss fight though is then re-used in some random mine in later area with no lore explanation whatsoever. A literally identical being is just fucking hanging out randomly in a side area.
And i didn't even start talking about excessive amount of graces, fast travel or obnoxious combat yet.

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Because it is trash.

They don't

what? who gives a shit. i didn't use mimics or button mashing and i whooped malenia's ass and i still think the game is shit. focus less on dumbasses using crutches to beat the game and more on the game being fundamentally shit.

Kill yourself.

Damn. Now I want a souls game that takes place exclusively in a massive castle with multiple floors and a shit ton of different rooms.

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Open fields are fucking great, but they should have been done more Shadow of the Colossus style. Do not shit up the world with generic, copypasted dungeons with garbage rewards, have fewer unique, standout points of interest on the horizon that basically call you for an adventure.

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It's not trash

It's not trash, it's a very beautiful game, with solid Dark Souls combat, and probably my favorite setting in a Fromsoft game, except for maybe Bloodborne. I found Marika, Radagon, all their brats quite memorable. The only issue is that I don't think it benefitted from being an Open World game at all. As such I find it worrisome that it's critical success will mean all future major titles will end up also being Open World as well. Primarily the biggest thing is that the Open World really fucked with a sense of uniqueness areas might have had. Bosses started repeating, dungeons started sharing monsters and traps, quests are even harder to keep track of without a wiki.

As someone whose always played a pretty basic Knight Build, my experience in these games has never been particularly linked to collecting every single last trinket in existence or building some super meta build for PVP or Co-op. I've always just loved the experience of getting through dungeons with dangerous traps and challenging battles, and having a few NPC with their own stories developing as I progressed. The Open World didn't particularly hamper that, it just didn't help it to any significant degree while necessitating a good deal of filler.

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